Pioneer DJM-600 User Manual

Page 16

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6. FILTER

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the
filter frequency is moved, greatly changing the sound
coloration.

Example

1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,

16/1, 32/1, or 64/1 beat

Frequency

7. FLANGER

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of flanger effect is produced quickly and easily.

Example

1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,

16/1, 32/1, or 64/1 beat

Short
delay

8. PHASER

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of phaser effect is produced quickly and easily.

Example

1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,

16/1, 32/1, or 64/1 beat

Phase shift

9. REVERB

Produces reverberation effect.

10. ROBOT

Input sounds are reproduced as though generated by a robot.

11. CHORUS

Generates a chorus sound in synch with 1/8, 1/4, 1/2, 1/1, 2/1,
4/1, 8/1, or 16/1 beat. The sound produced has breadth as
though the same pitch were issuing from multiple sources.

12. ROLL

Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are
recorded and output repetitively. Also, when sounds are
changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, a roll
sound effect can be produced.

Example

Repeat

Original

1/1 roll

Effect ON

13. REVERSE ROLL

Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are
recorded, inverted, and output repetitively. Also, when sounds
are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat,
an inverted playback roll sound effect can be produced.

Example

Reversed repeat

Original

1/1 reverse roll

Effect ON

14. SEND/RETURN

By connecting a sampler or effector, a wide variety of other
effects can be created.

EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS)

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