Items in the scene memory section, P.88). mute operations for mute groups – Yamaha DSP5D User Manual

Page 88

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10

Scene memory

88

PM5D/PM5D-RH V2 / DSP5D Owner’s Manual

Operating section

Items in the SCENE MEMORY section

The SCENE MEMORY section lets you store and recall mix parameters as scene memories. Mute operations for mute groups
1–8 are also performed in this section.

A SCENE MEMORY [1]–[8] keys

The function of these keys will depend on the selection
of the DIRECT RECALL button and MUTE MASTER
button in the lower right of the display.

• When the DIRECT RECALL button is on

SCENE MEMORY [1]–[8] keys operate as Direct
Recall keys that directly recall the eight scenes assigned
to these keys.

• When the MUTE MASTER button is on

SCENE MEMORY [1]–[8] keys operate as Mute Mas-
ter keys that switch muting on/off for mute groups 1–8.

B [DIRECT RECALL]/[MUTE MASTER]

indicators

These indicators indicate the currently selected func-
tion of the SCENE MEMORY [1]–[8] keys (

1

).

C SCENE MEMORY [PREVIEW] key

This key selects either NORMAL mode or PREVIEW
mode as the operation when you recall a scene. PRE-
VIEW mode is selected if this key LED is lit; NORMAL
mode is selected if it is dark. Operation will differ as
follows according to the selected mode.

• NORMAL mode

This mode lets you store and recall scenes as usual.
When you recall a scene in this mode, the current scene
will be overwritten by the settings of the newly recalled
scene.

• PREVIEW mode

This mode lets you preview the settings of a scene
stored in memory without affecting the signal process-
ing of the current scene. When you recall a scene in this
mode, the mix parameter values of that scene will be
shown in the PM5D’s panel, but the internal signal
processing will remain as it was before the recall.
When you operate the panel keys or encoders at this
time, the panel display will change but internal signal
processing will not be affected. If desired, you can save
the edited content in the desired scene number or
library number.

D Scene number indicator

This indicate shows the number (000–500) of the scene
that is selected for store or recall.

E SCENE MEMORY [UNDO] key

This key cancels the most recently-executed scene recall
operation. If you have accidentally recalled an
unwanted scene, you can press this key to return to the
state prior to recalling the scene.

F SCENE MEMORY [RECALL] key

This key recalls the scene whose number is shown in
the scene number indicator (

4

).

G SCENE MEMORY

[π]/[]

keys

These keys increment or decrement the number dis-
played in the scene number indicator (

4

). However if

the SCENE screen BLANK SKIP button is turned on,
you will only be able to select numbers in which a scene
is actually stored.

H SCENE MEMORY [STORE] key

This key stores the current scene into the number
shown by the scene number indicator (

4

).

4

5

6

3

1

2

8

7

DIRECT RECALL button

MUTE MASTER button

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