Spell-it-right, Linguistic flashcards – ECTACO Partner LUX2 User Manual

Page 32

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ECTACO

®

Partner

®

LUX2

User Manual

32

Use the stylus to select the first pocket. The first card from those stored in the
selected pocket will be displayed.

Select Got It! if you know the hidden word. The card will be moved to the
upper pocket.

If you do not know the target word, select Forgot, and the card will drop to, or
will remain in the lower pocket, if it is already there.

The bottommost line of the screen displays the number of cards left in the pocket.

To activate the application menu, press the

key. See page 33.

Spell-It-Right

In this game the focus is on the correct spelling of words. The program displays
the cards one by one with the target word hidden. This game is similar to
FlashCards, but this time you should type the word yourself. As in all other games,
you can view the target word at any time.

If necessary, change the source language by tapping

. The source

language should be your native tongue.

Select the desired topic and then tap the desired set name. The game will
begin.

Type the correct target word in the text input field and then press the

key.

If you enter the word incorrectly, the corresponding message will be shown.
Just try again.

Select Skip to go to the next card.

Select the SHOW TRANSLATION message to see the target word.

To activate the application menu, press the

key. The commands are

described on page 33.

Linguistic FlashCards

The face of a card shows the source word translation or definition, and the reverse
side shows the source word. The player browses the cards and, whenever
necessary, uses a hint.

The goal is to learn all the cards in the set.

The number of unlearned cards in a set is recorded for each game. This
information is displayed on the screen. For example, Words left: 10, means you
have 10 cards to be learned.

If necessary, change the source language by tapping

. The source

language should be your native tongue.

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