Scene memory editing, Copying/pasting a scene, Details, refer to “scene memory editing – Yamaha LS9 User Manual

Page 136: P. 136)

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136

Editing scene memories

LS9-16/32 Owner’s Manual

The scenes stored in scene memory can be copied/pasted
to other scene numbers, or cleared (erased).

1

In the DISPLAY ACCESS section, press the
[SCENE MEMORY] key to access any one of
the SCENE MEMORY screens.

Scene memories are edited using the buttons shown in
the upper part of the SCENE MEMORY screen.
Each button has the following function.

1

COPY button

Copies a scene into a memory buffer (a temporary
storage area). For details on how to use this, refer to
“Copying/pasting a scene” below.

B

PASTE button

This button pastes a scene (previously copied into the
memory buffer) into another scene number. For details
on how to use this, refer to “Copying/pasting a scene
below.

C

CLEAR button

This button clears (erases) the selected scene. For
details on how to use this, refer to “Clearing a scene”
(

→ p. 137).

D

CUT button

Cuts a scene and places it in the memory buffer.
Scenes following the scene number you cut will be
moved forward. For details on how to use this, refer to
“Cutting a scene” (

→ p. 138).

E

INSERT button

Inserts a scene from the memory buffer at the location
of a different scene number. Scene numbers following
the inserted position will be moved backward. For
details on how to use this, refer to “Inserting a scene”
(

→ p. 138).

F

UNDO button

This button cancels the most recently-executed scene
editing operation. If you’ve accidentally cleared an
important scene, you can press this key to return to the
state prior to editing the scene.

2

Perform the desired editing operations.

For details on the procedure, refer to the explanations
that follow.

Here’s how to copy a scene into buffer memory, and then
paste it to a different scene number.

1

In the DISPLAY ACCESS section, press the
[SCENE MEMORY] key to access any one of
the SCENE MEMORY screens.

2

Make sure that the cursor is located some-
where other than the constant display area,
and use the dial or the [DEC]/[INC] keys to
select the copy-source scene number.

3

Move the cursor to the COPY button and
press the [ENTER] key.

A dialog box will ask you to confirm the Copy opera-
tion.

4

To execute the Copy operation, move the
cursor to the OK button and press the
[ENTER] key.

The scene you selected in step 2 will be saved in the
buffer memory.

5

Make sure that the cursor is located some-
where other than the constant display area,
and use the dial or the [DEC]/[INC] keys to
select the paste-destination scene number.

6

Move the cursor to the PASTE button and
press the [ENTER] key.

A dialog box will ask you to confirm the Paste opera-
tion.

Scene memory editing

1

2

3

4

5

6

Copying/pasting a scene

• Be aware that if you copy/cut another scene before you paste,

the other scene will be overwritten to the buffer memory.

HINT

• A copied scene can also be inserted (

p. 138).

HINT

• If nothing has been stored in the buffer memory, the PASTE

button is not available.

NOTE

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