Ping-pong recording, Example – Yamaha MT100II User Manual

Page 17

Attention! The text in this document has been recognized automatically. To view the original document, you can use the "Original mode".

Advertising
background image

PING-PONG RECORDING

°ing-pong recording is a technique you can use to squeeze more than just 4 parts onto your 4-track machine.
This is accompiished by re-recording a mix of existing tracks onto an open track. Once tracks have been combined in this way on a

new track, the originai tracks can be erased, clearing them for additional overdubs.

in ping-pong recording, you can record parts on tracks 1, 2,

and 3, for example, and then re-record these tracks onto track

i, using the mixer controls to set up the right balance between
;he 3 original tracks. You now havé a “mix” of the first 3 tracks

an track 4, and tracks 1, 2, and 3 are available for more

'ecording. That’s already the equivalent of 6 "tracks” on your

4-track recorder. While mixing the first 3 tracks down onto

track 4 you can also mix in a live instrument via the МТ100П

mixer section. That would give you 4 parts recorded on track 4

af the tape. With the 3 tracks you still have available for re­

cording, that’s a total of 7 tracks. Now, if you record only 2 of

the remaining tracks and ping-pong these to track 3 while

mixing in another live instrument, you’ll have 4 parts on tracks
4, 3 parts on track 3, and 2 tracks available. That’s a total of 9.

Following this procedure it is actually possible to record up to

10 individual tracks without re-recording any single track more

than once (refer to the illustration).

[Note]

Ping-ponging is a critical step because the tracks to

be ping-ponged must be mixed

perfectly

before you

can go on to recording the subsequent tracks. This is

because once they’re ping-ponged and new material

has been recorded on the original tracks, their bal­

ance and individual sound

cannot

be changed un­

less you go back and record the original tracks all

over again.

[Note]

It is recommended that you record using the 9.5 cm/

sec tape speed with dbx ON if you plan to combine

tracks using the ping-pong technique. Under some

conditions, use of the 4.8 cm/sec tape speed with

noise reduction OFF will cause feedback when a

previously recorded track is re-recorded onto an ad­

jacent track.

[Note]

Ping-Pong recording technique requires that mul­

tiple tracks are directed to tape via PAN controls.

Remember that a signal appearing at the stereo AUX

RETURN will also be added along with the tracks

being recorded or ping-ponged. To prevent an effect

from being recorded, set the AUX RETURN fader to

“0” (all the way off).

EXAMPLE:

Recording tracks “1” through "10" using the Ping- pong process.

Record parts 1. 2

and 3.

Ping-Pong 1. 2 and 3

to track 4 while add­

ing part 4.

Record parts 5 and 6.

Ping-Pong 5 and 6 to

track 3 while adding

part 7.

Record part 8.

Move 8 to track 2

while adding 9.

Record 10 the last

part.

TRACK 1

TRACK 2
TRACK 3

TRACK 4

1

5

8

10

2

6

8-1-9

8 -H 9

3

5, 6 .(■ 7

5, 6 -1- 7

5, 6-f7

5, 6 4 7

1,2, 3-1-4 1 1,2, 3-1-4

1,2, 3-f4

1, 2, 3 -b 4

1,2, 3 - f 4

1 , 2 , 3 4

15

Advertising