Ping-pong recording – Yamaha MT120S User Manual

Page 19

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PING-PONG RECORDING

Ping-pong recording is a technique you can use to squeeze more than just 4 parts onto your 4-track machine.

This is accompiished by re-recording a mix of existing tracks onto an open track. Once tracks have been combined in this

way on a new track, the originai tracks can be erased, clearing them for additional overdubs.

In ping-pong recording, you can record parts on tracks 1,

2, and 3, for exampie, and then re-record these tracks
onto track 4, using the mixer controis to set up the right

baiance between the 3 originai tracks. You now have a
“mix” of the first 3 tracks on track 4, and tracks 1,2, and 3
are availabie for more recording. That’s already the equivalent
of 6 “tracks” on your 4-track recorder. While mixing the

first 3 tracks down onto track 4 you can also mix in a live

instrument via the MT120S mixer section. That wouid give

you 4 parts recorded on track 4 of the tape. With the 3
tracks you still have available for recording, that’s a totai

of 7 tracks. Now, if you record oniy 2 of the remaining

acks and ping-pong these to track 3 whiie mixing in

*nother live instrument, you’ii have 4 parts on tracks 4, 3

parts on track 3, and 2 tracks avaiiabie. That’s a total of 9.

Following this procedure it is actually possible to record

up to 10 individual tracks without re-recording any single

track more than once (refer to the illustration).

[Note]

Ping-ponging is a critical step because the tracks

to be ping-ponged must be mixed

perfectly

before

you can go on to recording the subsequent tracks.
This is because once they’re ping-ponged and

new material has been recorded on the original

tracks, their balance and individual sound

cannot

be changed unless you go back and record the

original tracks all over again..

[Note]

It is recommended that you record using the 9.5

cm/sec tape speed with dbx ON if you plan to
combine tracks using the ping-pong technique.

Under some conditions, use of the 4.8 cm/sec

tape speed with noise reduction OFF will cause
feedback when a previously recorded track is re­

recorded onto an adjacent track.

[Note] Ping-Pong recording technique requires that multiple

tracks are directed to tape via PAN controls. Re­

member that a signal appearing at the stereo AUX
RETURN will also be added along with the tracks

being recorded or ping-ponged. To prevent an

effect from being recorded, set the AUX RETURN

fader to “0” (all the way off).

EXAMPLE: Recording tracks "I" through "10” using the Ping- pong process.

Record parts 1, 2

and 3.

TRACK 1
TRACK 2
TRACK 3
TRACK 4

Ping-Pong 1, 2 and 3

to track 4 while add­

ing part 4.

Record parts 5 and 6.

Ping-Pong 5 and 6 to

track 3 while adding

part 7.

Record part 8.

Move 8 to track 2

; while adding 9.

Record 10 the last

part.

•V

1

. .

5

8

10

r

2

%

.".,'6. ;

8 + 9

8 + 9

3

5, 6

+

7

5, 6

+

7

5, 6

+

7

5,6+7

1 1,2, 3 + 4 1 1 1, 2,3 + 4

1, 2, 3

+

4

1,2, 3 + 4

1,2,3 + 4

1,2, 3 + 4

17

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