Wrong & right” demo, Voxover” demo, Extra-clean-key & drum” demo – Drawmer Drawmer Dynamics for Pro Tools User Manual

Page 36: Clean & dirty drums” demo

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Drawmer Dynamics Plug-Ins Guide

32

“Wrong & Right” Demo

This session illustrates the right and wrong way
to use a Gate. The same bass guitar audio ap-
pears on two tracks. Both tracks have the same
Gate assigned, but each has differing parameter
settings. Notice that using the wrong Threshold,
Attack, Hold and Release settings can give very
poor results from low frequency signals. Use
Solo and Mute to compare the effect of the right
and wrong settings.

“VoxOver” Demo

This session illustrates how to use the Gate to
perform ducking. Note how the levels of the
music tracks are attenuated whenever the vocal
track comes in. This technique is frequently
used in radio, film, and commercial voice-overs,
or anywhere that automatic control over back-
ground pad level is required.

Note that one audio source (the vocal track) is
used to trigger two separate mono backing
tracks by positioning the key selector switch
centrally. In reality, the amount of ducking in
this demo is excessive, and often as little as 3 dB
of attenuation may be sufficient.

The main vocal track utilizes the Expander to re-
move headphone spill/background noise.

Try inverting the Gate/Duck switch of one of
the Gates. This will result in distinct panning of
the outputs during the duration of the vocal
track.

“Extra-Clean-Key & Drum” Demo

This session illustrates keying of a short drum
loop from a composite track of mixed sine wave
tones. The tone mix is first cleaned using the Ex-
pander assigned to the first mixer insert button.
This audio is then used as a key input. The result
is a cleaner key signal for the Gate.

This demo includes automation that shows how
you can vary the Threshold parameter to ignore
a key input.

“Clean & Dirty Drums” Demo

This session illustrates three different styles of
processing using both the Gate and the Ex-
pander. There are three audio tracks, each of
which demonstrates a different effect:

The left audio channel (“Rhythm <L”) carries

the original “scratchy” audio. The DrawmerGCL
plug-in is loaded in a bypassed state. Adjusting
the Gate Threshold to about –20 dB will allow
the rest of the drum track to pass through the
plug-in.

The right audio channel (“Rhythm >R”) car-

ries the audio after being bounced and pro-
cessed. This channel has a DrawmerECL plug-in
that once enabled, demonstrates Upward Ex-
pansion. This shows how to add more life to a
track that suffers from an over-squashed dy-
namic range.

The center channel carries audio that has

been over processed. This shows the kind of ef-
fect that can be achieved with this type of dou-
ble-pass processing.

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