Entering marks, Display the plotter/sounder mode, 1press the pltr key – Furuno GP-1610CF User Manual

Page 16: 3press the event key. 2 press the esc key, Fish school

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16

Entering Marks

Marks may be used to denote the location of fish schools, good fishing spots, reefs, etc.

1

Press the PLTR key.

Display the
plotter/sounder
mode.

3

Press the EVENT key.

2

Press the ESC key.

200k

0

50

100

150

200

WP801 173.0°

5.2nm

CSE 173.0°

SPD 16.8kt 2D

DEP 110 m TMP - - .-°C 16:01
POS 33°33.979'N

137°07.290'E

200k

0

50

100

150

200

WP801 170.0°

4.8nm

CSE 171.0°

SPD 16.8kt 2D

DEP 110 m TMP - - .-°C 16:07
POS 33°26.154'N

137°03.731'E

Red

Marks cannot be
entered when in
a sounder mode.

To erase a mark,
place the cursor
on it and press
the CLR key.

Fish
school

SELECT PLOTTER MODE

PLTR: Sel ESC: Close

Plotter

Plotter/Sounder

Data

Graphic

Highway

A red circle (default color
and shape) appears at
own ship's position the
moment the key is
pressed.

Note: When the cursor is
displayed a mark is entered
at the cursor position.

MENU

ESC

NU/CU

ENT

SNDR

1

PLTR

6

AUTO

2

EVENT

MOB 7

WPT

3

GOTO

8

ZOOM
OUT 9

CNTR

5

CLR

TONE

POWER

ZOOM
IN 4

CURS

0

1

3

2

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