Example game play, Steal, Free – Fundex Games A To Z Jr. Electronic User Manual

Page 2: Winning

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Battery Installation Instructions:

(see front for diagram)

Item #2494

Desserts

Things that fl

y

Brands of jeans

Types of nuts

EXAMPLE GAME PLAY:

• Player light is illuminated and the 2 light is blinking — it is Player 2’s turn.
• Music plays and lights blink on the Game Unit. The Category light is

illuminated and the 4 light is blinking — the #4 category is read

aloud from the card by an opponent.
• Player 2 immediately presses the blinking 4 button to start the

30-second timer. She calls out names of nuts — as many as she

can think of, and presses the corresponding letter lights, to turn

them off.

• The buzzer sounds and Player 2 presses the blinking 2 button to

confirm her turn has ended. The game unit will record how many

letter lights she turned off and remember them on her next turn.

BATTERY SAFETY INFORMATION

• Never mix old and new batteries (replace all batteries at the same time).

• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.

• Always replace all batteries at the same time.

• Alkaline batteries are recommended for best performance.

• Rechargeable batteries are to be removed from the toy/game before being recharged.

• Rechargeable batteries are only to be recharged under adult supervision.

• Non-rechargeable batteries are not to be recharged.

• Do not mix different types of batteries.

• Only batteries of the same or equivalent type as recommended are to be used.

• Batteries are to be inserted with correct polarity.

• Exhausted batteries are to be removed from the toy.

• Supply terminals are not to be short-circuited.

• Dispose of batteries safely (Do not dispose of batteries in fire, batteries may explode or leak).

1. Use philips head screwdriver to remove battery compartment screw
and cover.
2. Insert new batteries (3 AA) as shown. Be sure to match +/- symbols
with those on the battery cavity.
3. Replace battery compartment cover and secure with screw.

©2007 Fundex Games, Ltd.

P.O. Box 421309 • Indianapolis, IN 46242

MADE IN CHINA

Questions or comments? Write to us at the address

above, call 1.800.486.9787 or email

[email protected]

www.fundexgames.com

STEAL:

Turn ON an opponent’s letter lights!

• If the Steal button lights up on your turn, you

get to look at the progress of your opponents,

and take away from one of them.

• Press each of the other player’s blinking

numbers and look at their letter lights,

comparing who has the most turned off.

• You may steal from the player of your choice.

• To confirm which player you want to steal

from, hold their number button down for

several seconds.

This allows you to use your turn to TURN

BACK ON as many of your opponent’s letter

lights as you can. Just play the same way as

before, but instead press the letter lights that

are NOT lit, turning them ON as you go.

• Play the same as before: the Game Unit will

select a category number, an opponent should

read it aloud and start the timer.

• You will have

15 seconds to turn on as many

letter lights as you can.

• Then your turn ends. Press your own number

button to confirm the end of your turn, and

pass the Game Unit to the next player.

• Go! Yell out items that fit your category, and

press the corresponding letter lights on the

game board.

For example, a category might

be: Types of Nuts. You’ll say things like,

“Almond!” and press the A button; “Walnut!”

and press the W button; “Brazil Nut!” and

press the B button, and so-on. (Note: For two

word answers, such as names, you may use only

one of the letters. For example, “Abraham

Lincoln” can be used for A or L but not both

letters in the same turn.

• As you press letter lights, they’ll go dark.

• If you make a mistake and need to re-light a

letter light, just press it again to turn it back on.

• The 30-second timer will be ticking as you play,

and when you run out of time the buzzer will

sound.

The letter lights you have left will blink and

remain lit until you press your number button

to confirm the end of your turn. Pass the

Game Unit to the next player, and play the same

way.

• When it comes back around to your next turn,

notice that the same letter lights you left on

your last turn, remain lit now.

You only have

to work with letters you haven’t used before.

FREE:

Turn OFF ONE of your letter lights!

• If the Free button lights up on your turn, your

unused letters will be shown.

Choose one “free” letter light to turn off.

• Then your turn ends. (you DO NOT need to

press your number to end your turn)

WINNING:

If you’re first to turn off all your letter lights,

you win! Celebrate as the Game Unit plays the

victory music and light show!

The players that lost to you may review their

final game board by pressing their blinking Player

number.

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