Fundex Games Chess User Manual

Fundex Games Games

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©2001 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us,

call 1.800.486.9787 or email [email protected] • www.fundexgames.com • MADE IN CHINA

Contents: 32 game pieces (16 gold, 16 silver) and game board

Set-up: Lots are drawn to establish who has the silver chessmen and, thus, who
can move first. This player is then allotted the 16 silver chess pieces and the other
player the 16 gold chess pieces. The board is positioned so that each player has a
dark corner square on his left. The rooks are positioned on the two corner squares
to the left and right. Next to these come the two knights, one on the left and one
on the right. Next to these come the two bishops and in the center, the queen and
king. The silver queen is always positioned on a light square and the gold queen
on a dark square. The eight pawns are then placed adjacently in the second row
in front of these chess pieces.

Game Play: The pawns can only move forward. For the first advance from its
initial square on the second rank (row), the pawn has the option of moving one
or two squares, but thereafter may move only one square at a time. The rook
moves only on the ranks and files any distance and the bishop moves only on
the diagonals. The queen can move in any direction. The knights are the only
pieces which are able to change direction during the course of a move and “jump
over” one’s own or one’s opponent’s pieces; a knight takes one step of one single
square along the file or rank and then, still moving away from the square that it
has left, takes one step along the diagonal. The king may move in any direction,
one step at a time.

All pieces start from the pawns in the normal direction of movement described
above. However, the pawns which normally only move in a straight line, may
only capture diagonally to the left or right and only while moving forward. It is
not obligatory to capture your opponent. If the king is threatened, check must be
given (the player must declare “check”). The opponent is then obliged to protect
his king by moving the king to another square or moving one or his own pieces
between it and the threatening piece or capturing the opposing attacker. If he is
unable to make any of the above moves, the king is said to be checkmated and
the game ends is favor of the opponent.

Castling: Castling is a compound move of the king and one rook (formally called
castle) that may be made, if at all, only once in a game. It is legal if neither the
king nor the rook has yet moved. If all the squares between them on the rank
(row) are vacant, and no adverse piece commands two squares nearest the king
on the side on which castling is to be carried out, and if the king is not in check.
The move is executed by moving the king two squares towards the rook and then
placing the rook on the square passed over by the king.

INSTRUCTIONS

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