Winning the game, Options – Screenlife Scene It? Simpsons User Manual

Page 2

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© 2009 Screenlife, LLC. All rights reserved. Pat. Nos. 6,987,925, 7,223,170 7,285,044 and D470,537(U.S.), I 250429 and 202059 (Taiwan), 245590 (Mexico) and 536453 and 536481(New Zealand). Tie Breakers®, Scene It?®, Final Cut®,

Screenlife®, The DVD Game, Flextime®, and Optreve® are trademarks of Screenlife, LLC.

THE SIMPSONS ™ & © 2009 Twentieth Century Fox Film Corporation. All Rights Reserved.

Options

Shorter Play

For a shorter game, fold

the board into its smaller

circle shape and be sure

to roll the Numbered

Die and move before

answering questions.

Longer Play

For longer game play

advance your Token

only after getting the

question right.

Party Play

Keep your guests

entertained all night by

selecting Party Play from

the Main Menu, and

enjoy one great puzzler

or clip after another.

For more game play

options, visit our

website at

sceneit.com!

Winning the Game

My Play Challenges

The

DVD Master selects My Play

from the on-screen Game Menu, and

a My Play challenge will follow.

ONLY THE ROLLING PLAYER/TEAM

MAY ATTEMPT TO ANSWER THE

ON-SCREEN CHALLENGE. If the roller

answers correctly, they roll both dice again

and continue their turn until answering

incorrectly. If they answer incorrectly, play

proceeds clockwise to the next player.

All Play Challenges

The

DVD Master selects

All Play from the on-screen

Game Menu. ALL PLAYERS

SHOULD WATCH THE CHALLENGE

THAT FOLLOWS AND ATTEMPT TO

BE THE FIRST TO CLEARLY SHOUT THE

CORRECT ANSWER.

If the rolling player is first to answer

correctly, they take another turn.

If another player answers correctly, that

player chooses either to move their

Token forward one space or to force

another player to draw a Buzz Card (see

next section). Then the player clockwise

from the roller takes their turn.

Game Tip:

If you play Scene It? many times,

you may eventually start seeing the same

clips over again. Don’t worry! Each clip has

multiple questions associated with it. So pay

attention, because you never know what you

will be asked!

Note:

Players are never skipped as the result

of an All Play challenge—play always proceeds
sequentially around the table.

If two players simultaneously answer

an All Play correctly, Tie Breakers

®

is

selected from the Game Menu. If no

one answers correctly, play proceeds to

the next player.

Note:

If you receive an All Play that you have

seen in a previous game, just hit the RETURN

button on your remote and another All Play

challenge will appear.

Buzz Cards

Depending on the Buzz Card you

get, you or an opponent may

move ahead or be knocked back spaces

on the game board. A player must read

the Buzz Card aloud and follow the

instructions on the card as soon as it is

drawn. Then, it’s the next player’s turn.

Some Buzz Cards may be kept and

can be played later in the game. These

Buzz Cards can only be used before the

intended recipient’s turn begins—not

after they have rolled the dice.

Player’s Choice

Rolling this allows the player to

choose any category that appears

on the Category Die.

When a player rolls a Trivia Card

challenge, one of the opposing players

draws a card from the front of the box.

After the appropriate question has been

read, the

DVD Master selects Start

Timer and the player must give the

correct answer before the timer reaches

zero. The card should be placed in the

back of the box when finished.

Eye on Springfield

Select a Trivia Card and answer

a question about The Simpsons

who, what, when, where or why.

The Lowest Form of

Communication

Select a Trivia Card and answer a

question about songs or dialogue

from The Simpsons.

You Might Remember Me

From...

Select a Trivia Card and answer

a question about the world

of pop culture surrounding

The Simpsons.

If a player wins any challenge while on

a Double Feature space, on their next

roll, they move twice the number of

spaces shown on the Numbered Die.

DVD Challenges

Trivia Challenges

Buzz and

Player’s Choice

Double Feature

Space

When a player reaches the end of the game path, they must stop on the space

labeled Stop, no matter what they may have rolled. Their first attempt to win

the game is with an All Play to Win challenge.

All Play to Win

The

DVD Master chooses All Play to Win from the Game Menu and all

players compete in this special variation of All Play. If the rolling player wins

the challenge, that player advances directly to the winner’s circle and instantly

wins the game!

If they do not win the challenge, they must move to the outer most Final

Cut

®

ring and await their next turn. If another player answers the All Play to

Win correctly they have the option of forcing an opponent to take a Buzz card or

moving forward 3 spaces.

Final Cut

For any player who has landed on a Final Cut ring, the

DVD Master chooses

Final Cut from the Game Menu and follows the on-screen instructions. The

numbers on the Final Cut rings correspond to the number of challenges required

to win the game. Players start on the outermost ring (marked 3) and attempt to

complete three challenges. If they successfully complete the challenges, they win

the game! If they do not complete all three challenges correctly, they move in

one ring and await their next turn for another chance to win.

If a player loses a challenge while on the last Final Cut ring, they will remain on

1 until they answer correctly or the game ends.

Note:

Players/teams in the Final Cut ring are immune to Buzz cards.

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