Kutoka Interactive Video Games User Manual

Page 4

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TECHNICAL SUPPORT

If this document doesn't provide you with all the information you need, you can visit the Support section of our website at www.kutoka.com.

You can also contact our technical support service via e-mail at [email protected] or by phone at 1-877-8KUTOKA, Monday through Friday

between 9AM and 5PM (Eastern Time).

INSTRUCTION GUIDE

Before you begin...

Before you begin the adventure, many options are presented to you in the introduction. You must first choose an icon to identify

your saved games. Write your name under the icon if you wish. (Four different players can each save up to 12 games.)

Then, you must choose the difficulty level for the activities. Choose between Beginner, Intermediate or Advanced.

From one game to the other, the questions in the activities may differ. This is normal. We suggest that you start with the beginner's level.

Guiding Mia

Learning to move Mia around will take you a little bit of practice. You must guide her with the mouse's pointer. In other words,

the mouse follows the mouse! Place the pointer before her nose and slowly move it away from her in the direction you want to go.

In certain places, Mia must climb, go down or enter somewhere. You just have to click on the object, the door or the room for Mia

to take that direction. There are also objects to pick up. When you think you have found one, click on it. Mia will answer “OK” to tell

you that she has received your command. If you try to pick up an object that is not useful for the adventure, Mia will simply ignore it.

Exploring Mia's World

If it is your first time playing Mia, explore her world by moving the mouse's pointer here and there. You will notice that the pointer

changes when it passes over certain areas. Here is the meaning of the different cursors:

In the world

By default, the pointer is an arrow.

When the pointer changes to a pointing finger, it can mean two things. First case: it means that Mia can take the direction

you are pointing to. For example, to go from one room to another. Second case: the pointer rolls-over a character Mia can interact with.

When the pointer takes the shape of an “opened” hand, it means that it is above an object that can be picked up.

For example, a sparkly, a piece of paper or any other object that can be useful for the adventure.

The same goes for objects that can be grabbed onto like a rope, a level or a door knob.

If the pointer changes to a magnifying glass, click to discover what is hiding behind it.

In the activities

By default, the pointer is an arrow.

The cursor will sometime change into a pointing finger when it rolls over something you can press on, like a button.

Otherwise, the icon of the pointing finger indicates that you can select an object, for example to select the right answer to the question.

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