Orkflow, Recording, Saving – Line 6 Spider Jam Amp User Manual

Page 19

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Workflow

4•1

W

orkFloW

There are many ways to work with Spider Jam. You may want to use only the guitar Amp

Models and FX while jamming to a Song. Or you may want to record and overdub complex

loops, with or without a reference Drum track, or create your own custom loops.

When recording, you’ll want to develop an efficient workflow to keep your recordings

backed up and organized as you go. You should also keep in mind that Spider Jam has

limited memory, so it’s best to avoid filling it up. The key is to backup to SD card often.

As described in Chapter 1, if you follow a few simple guidelines, it’s easy to keep organized.

Start out with a clean SD card, back up often, and keep the Spider Jam’s internal memory

as free as possible. With that in mind, let’s review a few of the basics:

Recording

You can either record to a Drum or Song loop, or record in free time. As described in the

Pilot’s Handbook, to create a Drum loop, select the Drums tab, load a Drum track, then

press REC. Press STOP after 4 bars, for example. You’ll be automatically taken to the

Recordings tab. From there, simply press REC again to begin overdubbing. If you’d like

to record in free time instead, select the Recordings tab and you’ll see this screen:

From here, just press REC and play guitar. When you’re done, press STOP. Your end-

point will be set and your guitar track will loop accordingly. For groove-based loops it’s

usually best to use a Drum track as a time reference, which you can always mute later on.

Saving

If you like the track you just recorded, you’ll want it save it. Press the SAVE button and

navigate to Save Recording To Internal. Press R Arrow, name your track and save it.

Your track will be saved to Spider Jam’s internal memory, ready for overdubs.

FREE: 32:19:33

SONGS

DRUMS

SD

Ready To Record

RECORDINGS

SAVE GUITAR TONE

SAVE RECORDING TO SD-CARD

SAVE RECORDING TO INTERNAL

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