The story, The aim of the game, The game board – Rio Grande Games Australia 27 User Manual

Page 2

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The story

Australia – the fifth and smallest
continent at the beginning of the 1920’s.
The economic crisis is yet to come – Australia
is booming. Industrial modernization and
development are pursued with vigor to help
the economy “down under” progress.
At the same time, the government is arranging
for countless National Parks to be set up
and are initiating numerous
projects to support the natural
environment.

The aim of the game

Every player leads a troop of rangers who have been assigned
the task, by the government, of carrying out various conservation
and industrialization projects.

The most successful player, wins the game.

The game board

The game board is a map of Australia, divided into the
6 territories of Western Australia, Northern Territory,
Queensland, New South Wales, Victoria and South Australia
(Tasmania is not included).

Every territories consists of a number of regions, identified by
different colors. There are a total of 24 land and water regions
on the board.

On the state and regional borders are camps
or ships (ill.) where the players position their
rangers during the course of the game to score
winning points.

The scoring track runs around the outer edge of the game board;
the players’ scores are displayed here using the scoring markers.

In the top right of the game board are the windmill and
ranger tracks. These are not used in the simple (familiarization)
game. However, in the full game they will be used for the
industrialization or conservation tiles and for the rangers to
be placed on.

Due to
technical
limitations,
exact
reproduction
of the
continent
of Australia
is not
possible.

region

scoring track

camp

ship

ranger track

windmill track

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