Rio Grande Games Alexandros 10 User Manual

Page 5

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He decides to
annoy yellow and
moves to the
soldier in the
north, on the most
northern point
(
figure 9).

In this way, the
large yellow
province is divided
into 2 smaller
provinces: the
eastern one is still
dominated by yel-
low, but it’s only
worth 3 points,
and the other is
free (the player
may conquer it in
the further actions
of his turn).

Considering one of the face-up cards shows a soldier, yellow could put
his guard over the soldier space instead over the horse (figure 10). In
this case, in fact, the soldier space would not have been free and
Alexander could
not have been
moved inside the
province.
Red could have
only divided the
province with the
Alexander special
move: that is,
playing a horse
card, but in this
case, the effect
of the division
would be much
less damaging.

Take over an occupied province:

When a player takes over an occupied province, he not only increases
his points, but reduces those of an opponent. Thus, it is more difficult
to take over a province than to simply occupy an unoccupied one.
To take over a province a player must first remove all guards in the
occupied province. He does this by playing 2 cards to remove each
guard. Both cards must match the symbol of the space where the
guard stands. After the player removes all the guards in the province
(returning them to his opponent), he then plays his own guard(s) and
cards as described above for occupying an empty province. Both the
removing of guards and the occupying of the now-unoccupied province
must be done in the same turn. Otherwise, the player may not take
over an occupied province. This counts as one action.

Figure 11: yellow takes-
over this province from
red. He plays 2 temple
cards and 2 horse cards to
remove the 2 red guards in the
province. Then, he places 1 yellow
guard on a lyre space and plays
cards matching the other symbol
spaces in the province: 2 temple
cards, horse card, soldier card, and
amphora card.

The player losing the province gets
his guards back and half (rounded
up) of the cards the take-over
player played to remove the guards
and occupy the province. The player
taking-over the province chooses
which cards to give to the losing
player. The player discards the other
cards used in the take-over.
Exception: when playing with two, the player losing the province only
gets his guards back; all the used cards are discarded.

- Levy taxes

To levy taxes, a player must play 1 card matching the symbol on the
space on which his guard stands in one of the provinces he occupies.
A player may only count taxes in a province he occupies and only if
he has just 1 guard in the province. A player may not count taxes in a
province with 2 or more guards. After the player plays (discards) the
necessary card, he counts the open spaces in all his provinces with
only 1 guard. He scores the total of these open spaces and records
this by moving his scoring disc forward on the scoring track.

5

take-over

occupy

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