Radica Games M0253 User Manual

Instruction manual

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When you or one of your opponents plays their

last card, the hand is over. Whoever won the

round is then awarded points based on the

cards left in the remaining players’ hands (see

SCORING).

If the last card played in a hand is a Draw Two or

a Wild Draw Four card, the next player must draw

the 2 or 4 cards respectively. These cards are

counted when the points are totaled.

If no player is out of cards by the time the DRAW

pile is depleted, the deck is reshuffled and play

continues.

WINNING THE GAME
Rounds of play continue until one player has

a score of 500 points, and then he/she is the

winner!

SCORING
The first player to get rid of his/her cards receives

points for cards left in the opponents’ hands as

follows:

All number cards (0-9) …………...Face Value

Draw Two …………………………20 Points

Reverse ……………………………20 Points

Skip ……………………………….20 Points

Wild ………………………………50 Points

Wild Draw Four …………………..50 Points

FUNCTIONS OF THE ACTION
CARDS

The functions of the action cards, and when they

may be played, are defined below.

DRAW TWO CARD – When this card is played,

the next player must draw 2 cards and miss

his/her turn. This card can only be played on

matching colors and other Draw Two cards. If

turned up at the beginning of play, the starting

player must draw 2 cards.

REVERSE CARD – This simply reverses direction

of play, changing from clockwise to counter-

clockwise, or vice versa. This card may only be

played on a matching color or on another Reverse

card. If this card is turned up at the beginning

of play, the dealer goes first, then play moves

counter-clockwise instead of clockwise. If used in

a two-player match, it will act the same as a Skip

card, and it will be the same player’s turn again.

SKIP CARD – The next player to play after this

card has been laid loses his/her turn and is

“skipped.” The card may only be played on a

matching color or on another Skip card. If a Skip

card is turned up at the beginning of play, the

starting player is “skipped,” hence the player to

the left of that player commences play.

UNO®! Test your UNO® skills like never before

with an electronic handheld version of the

classic card game! The amazing Thiniant™ color

screen technology will make you come back for

more as you battle against 1, 2, or even 3 virtual

opponents. The first player to score 500 points

wins the game! So, score big points as you get

rid of all your cards and leave your opponent with

a full hand....

NOTE: When you first purchase your game,

it will be in demo mode. To exit demo mode,

press the RESET button located on the back

of the housing.

BUTTON FUNCTIONS

ENTER/PLAY – Press this button to turn the

unit ON. This button will allow you to play the

currently highlighted card which will be moved to

the DISCARD pile. Also use this button to enter

selections during initial game set-up.

SCROLL LEFT – Press this button to “scroll left”

through your cards. Also use this button to toggle

between the number of players and levels of

difficulty during game set-up.

SCROLL RIGHT – Press this button to “scroll

right” through your cards. Also use this button to

toggle between the number of players and levels

of difficulty during game set-up.

SOUND/NEW GAME – Press this button to

turn the SOUND on/off. Also press and hold this

button for 2 seconds to start a new game.

DRAW/HI-SCORE – Press this button to draw a

card from the DRAW pile. Also press and hold

this button for 2 seconds to view the HI-SCORE.

M0253

For 1 player / Ages 7 and up

INSTRUCTION MANUAL

P/N 823B3300 Rev.B

E

UNO® – Press this button to turn the unit ON.

Press this button to say “UNO!” Also press this

button to call “UNO!” on an opponent.

BASIC GAME RULES

OBJECT OF THE GAME
The object of UNO® is to get rid of all the cards in

your hand before your opponent(s). Your score is

based on the cards left in your opponents’ hands

when you discard your final card (See SCORING).

NUMBER OF PLAYERS
The first thing to do is to select the number of

players that you want to play with. You can select

2, 3, or 4 players. Use the SCROLL LEFT and

SCROLL RIGHT buttons to toggle to the desired

number of players and then press ENTER to lock

in your selection.

SKILL LEVELS
After selecting the number of players, you must

next select the level of difficulty. There are two

levels of difficulty to select from before you begin
a game:

level

I (EASY) and level II (HARD). Use

the SCROLL LEFT and SCROLL RIGHT buttons

to toggle to the desired skill level and then press

ENTER to lock in your selection.

HOW TO PLAY
Each player begins the game with 7 cards. The

remainder of the deck is turned face down as the

DRAW pile, and the top card from the DRAW pile

is turned face up to begin the DISCARD pile. If

an Action Card is the first one turned up from the

DRAW pile, certain rules apply (See FUNCTIONS

OF ACTION CARDS).
When it is your turn (when your player indicator

is flashing through the different colors) to play a

card, the card you play must match the top card

on the DISCARD pile, either by number, color, or

symbol.

For example, if the top card is a red 7, you could

put down a red card or a 7 card of any color.

Alternatively, you could put down a Wild card or

a Wild +4 card (See FUNCTIONS OF ACTION

CARDS).

If you don’t have a card to match the one on the

DISCARD pile, and you have no Wild or Wild

+4 cards to play, you must take a card from

the DRAW pile. If the card you pick up can be

played, you are free to put it down immediately.

Otherwise, it will be the next opponent’s turn.

You may choose not to play a playable card from

your hand. If so, you must draw a card from the

DRAW pile. If playable, that card can be put

down in the same turn, but you may not use any

other card from your hand after the draw. If the

card that you just drew is playable, yet you do not

want to play it, simply wait for a few seconds and

play will continue with the next opponent’s turn.

GOING OUT
When you have only one card left, you must call

“UNO!” (by pressing the UNO® button). You can

either call “UNO!” just prior to playing your 2nd to

last card (if this card is in the highlight position)

or immediately after playing your 2nd to last card.

Failure to call “UNO!” will allow your opponents

to call “UNO!” first. If an opponent calls “UNO!”

before you do, the unit will automatically pick up 2

cards from the DRAW pile for your hand.

Your opponents must also call “UNO!” when they

have only 1 card left, so pay attention! If you call

“UNO!” on an opponent with only 1 card left,

before they call “UNO!” themselves, then they will

be forced to pick up 2 cards from the DRAW pile.

ENTER/PLAY

DRAW/

HI-SCORE

SOUND/

NEW GAME

SCROLL

RIGHT

SCROLL

LEFT

UNO®

®

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