How to play – Rio Grande Games Arkadia 6 User Manual

Page 3

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HOW TO PLAY

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The youngest player starts. Then, play continues in a clockwi-
se direction.

A player’s turn is divided into two parts:

1. MUST

The player chooses one of the following possibilities:

A) Playing a building card and laying out the

corresponding building

or

B) Introducing one or several workers

2. CAN

Afterwards, the player may use one of their architect
banners.

The possibilities in detail:

1. MUST

A) Laying out a building
The player chooses a building card from his hand, takes the
building shown on this card and places it on the game board
so that it

• is horizontally or vertically adjacent to any building alrea-

dy placed (the building lot for the castle is also conside-
red as a building)
and / or

• is adjacent to any worker already placed (independent of

its colour).

The squares covered by the building must be vacant, that is
without any other building or worker on it.

Place a seal of the colour shown on your played building card
on the building. The seal indicates that the building is still
under construction and which family has placed the order.

The played building card is placed on a discard pile and is
thus out of game. Then the player adds a new card to their
hand so that they have four cards again. He either chooses
one of the three face-up cards or draws the top card from the
face-down stack. If the player has chosen one of the three
face-up cards, he immediately turns over a new card from the
stack in order to replenish the face-up cards.

Neutral workers:
On the game board, some squares show
tent camps in which players can recruit
migrant (= neutral) workers. These tent camps are not consi-
dered as buildings so they can be covered. If a player places
a building on the game board hereby covering a tent camp,
he may immediately take neutral workers from the pool –
one neutral worker per square showing a tent camp that he
has just covered. The neutral workers are placed behind the
player’s screen.

Example for laying out a building (see
illustrations below):
Green plays a building card that shows a
trade centre and the cloth merchants’ red
seal. Green takes a trade centre from the
pool and places it on the game board.

22

Illustration 1
shows four of many possible places to lay out
the building: In possibility

1

the trade centre is

adjacent to an already placed worker. In both
possibilities

2

and

3

it touches another buil-

ding. And in possibility

4

it is even adjacent to

two buildings and one worker.

Illustration 2
shows three possibilities how the building may
not be laid out. In possibility

5

the trade centre

covers part of the already constructed monast-
ery. In the possibilities

6

and

7

it neither tou-

ches a worker nor a building (diagonally is not
enough). The player chooses possibility

4

and

places the building accordingly on the game
board (ill. 3).

Illustration 3
Since the trade centre covers a tent camp,
Green takes a neutral worker from the general
pool and places it behind his screen. Then, he
places a red seal (shown on the played building
card) on the trade centre. Afterwards, he draws
a new building card and finishes his turn.

1

2

3

4

5

6

7

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