Radio Shack 60-2632 User Manual

Page 13

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13

3. Type the letter that appears. When you type the

correct letter, the letter disappears and a new

letter appears. You have two minutes to erase as

many letters as possible. Ô

A

CTIVITY

31 – T

YPING

P

RACTICE

1. Press

ON

/

MODE

to go to the Category Selection

Menu.

2. Press

3

,

1

,

ENTER

to start Activity 31. A letter falls

from the top of the screen.

3. Type the same letter before the letter gets to the

bottom. When you type the correct letter, the

letter disappears and a new letter starts to fall. Ô

A

CTIVITY

32 – W

ORD

I

NVADERS

1. Press

ON

/

MODE

to go to the Category Selection

Menu.

2. Press

3

,

2

,

ENTER

to start Activity 32. A word falls

from the top of the screen.

3. Type the word before it reaches the bottom. The

speed of the falling words increases as you play. Ô

At the end of the game, your score appears.

A

CTIVITY

33 – P

APER

-S

TONE

- S

CISSORS

1. Press

ON

/

MODE

to go to the Category Selection

Menu.

2. Press

3

twice. Then press

ENTER

to start Activity

33. The laptop is your opponent. It counts from one

to three.

3. Press

1

(Stone),

2

(Scissors), or

3

(Paper)

immediately after the third count or you will lose

the game. Ô

A

CTIVITY

34 – T

OWER

OF

H

ANOI

The objective of this game is to move all the bars from

the pole at the far left to the pole at the far right. You

can move bars to the middle pole while you work with

other bars.

1. Press

ON

/

MODE

to go to the Category Selection

Menu.

Ô NOTE Ô

Activity 30 — Keyboard

Typing

The small horizontal bars on top

of the screen indicate the

elapsed time.

Activity 31 — Typing

Practice

There is a three minute time

limit. The small horizontal bars

at the top of the screen show

the time elapsed. The more

letters you get, the higher your

score. All the bars appear when

time is up.

Activity 32 — Word

Invaders

The time indicator bars are

located at the top of the screen.

Activity 33 — Paper-Stone-

Scissors

You win if your choice beats the

computer’s choice. Stone beats

scissors, scissors beat paper, and

paper beats stone.

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