Preparation, Grand inquisitor, Limit table – Rio Grande Games El Grande Decennial 80 User Manual

Page 19: Ggrra an nd d iin nq qu uiissiitto orr, Ssp peecciia all s scco orriin ng g

Advertising
background image

Grand Inquisitor card (stack 6)

Stack 7 action cards (11)

30 Caballeros (6 each in red, blue, yellow, brown, and green)

Preparation:

Before the first game, carefully remove the pieces from the cardboard frames. Setup El
Grande
as described in the rules for El Grande, making the following changes:

o Place France on the map in the proper geographical position (upper right corner)

and the three other new regions near the map as you choose.

o After the players' home and the King's regions have been drawn, draw two

more region cards and place two of the black Grand Inquisitor Caballeros in
each of these regions.

o Draw another region card and place one of the Limit tables in that region; use

the 6 space table with 2 or 3 players and the 10 space table with 4 or 5 players.

o The Grand Inquisitor card is the sixth "stack" of action cards. It is treated

similarly to the King's card.

o Shuffle the remaining 11 new cards; they are the seventh action card stack.
o Turn one card face up from each stack.
o Each player takes 12 Caballeros of his color, places one on the scoring track, 2 in

his home region, and the rest in his court.

o Using the secret disk, the players each secretly choose a region, reveal them

simultaneously, and place 2 of their Caballeros in the region chosen. If the
King’s region is chosen, the 2 Caballeros remain in the court for that player.

o Place 1 Gold disc in America and 2 Wares discs in the Mediterranean.
o Place the Grand Inquisitor and the remaining Wares and Gold discs near the

board with the two mobile scoreboards from the basic game. These will be
used during the game.

G

Grra

an

nd

d IIn

nq

qu

uiissiitto

orr

T

Ta

ak

kee tth

hee G

Grra

an

nd

d IIn

nq

qu

uiissiitto

orr

iin

ntto

o yyo

ou

urr cco

ou

urrtt.. a

an

nd

d yyo

ou

u m

ma

ayy rreep

po

ossiittiio

on

n

u

up

p tto

o ttw

wo

o o

off h

hiiss C

Ca

ab

ba

alllleerro

oss tto

o o

on

nee o

orr

ttw

wo

o rreeg

giio

on

nss o

off yyo

ou

urr cch

ho

oiiccee.. W

Wh

hiillee h

hee iiss

tth

heerree,, yyo

ou

u m

ma

ayy a

allsso

o b

brriin

ng

g o

on

nee a

ad

dd

diittiio

on

na

all

C

Ca

ab

ba

alllleerro

o ffrro

om

m tth

hee p

prro

ov

viin

ncceess tto

o yyo

ou

urr

cco

ou

urrtt o

orr tto

o a

a rreeg

giio

on

n a

ad

djja

acceen

ntt

tto

o tth

hee K

Kiin

ng

g''ss rreeg

giio

on

n..

S

Sp

peecciia

all S

Scco

orriin

ng

g

S

Scco

orree a

allll tth

hee n

neew

w rreeg

giio

on

nss::

F

Frra

an

nccee,, tth

hee ssh

hiip

p,, A

Am

meerriicca

a,, a

an

nd

d

tth

hee lla

an

nd

dss o

off tth

hee M

Meed

diitteerrrra

an

neea

an

n..

10

7

Grand Inquisitor:

When a player chooses the Grand Inquisitor card, he may:

o Move the Grand Inquisitor to his court.
o Move up to 3 of his Caballeros from his court to region adjacent to the King's

region.

o Reposition 2 of the Grand Inquisitor’s Caballeros - not to/from the King's region.

The Grand Inquisitor stays in your court until it is moved by another player using a
specific special action. When the Grand Inquisitor is in your court during your turn:

o You may move one additional Caballero from the provinces to your court or

from your court to a region adjacent to the King's region.

o The Caballeros of the Grand Inquisitor are treated in every way as though they

were the color of your Caballeros, except that they cannot be moved to the
provinces.

o You have additional duties relating to the Limit tables, described below.

Caballeros of the Grand Inquisitor:
If the Grand Inquisitor is not in any player’s court, his Caballeros belong to no player.
If a region is scored in such a situation, the Grand Inquisitor’s Caballeros count as
though they belong to an invisible player. For example, Valencia is scored in a 5
player game with 3 red Caballeros, 2 black Caballeros, and 1 green Caballero. The
red player receives 5 points and the green player receives 2 points. The 3 points for
second place are lost as they were “won” by the Caballeros of the Grand Inquisitor.

Limit table:

o It limits (to the 6 or 10 spaces on the table) the number of Caballeros that are

counted when scoring the region.

o If there is a free space, a player moving a Caballero to that region places it on an

empty space. Otherwise, the player places it off the Limit table in that region.

o Three cards of the 7th stack allow players to move the Limit table. It can be

moved to any region except France or the King's region. Also, of course, it may
not be moved from the King's region. When it is moved to a region with more
Caballeros than empty spaces on the Limit table, the moving player decides
which Caballeros get on the spaces. It must be filled completely, if possible.

o If through moving or repositioning, spaces on the Limit table become available

and there are Caballeros in that region not on the Limit table, all are moved
there if there is room. If not, the player who has the Grand Inquisitor decides
which Caballeros are moved onto the Limit table. If no player has the Grand
Inquisitor, the player who made the move that created the spaces decides.

o When moving Caballeros from the Castillo to a region with the Limit table, all

are put on the table if there is room. If not, the player with the Grand Inquisitor
decides which Caballeros go onto the table. If no player has the Grand Inquisitor
and there is not room for all Caballeros, the Caballeros are placed in the region
off the Limit table.

Advertising