Chapter 3, Chapter 4, Chapter 5 – Oregon Scientific Clone Trooper Junior Laptop User Manual

Page 2

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Activity Rules

Selection
There are 8 fun fi lled activities in
the Star Wars Clone trooper
Junior Laptop

.

Select a game by pressing on the
chosen game icon.
A list of games is given in Chapter 4.
A game can be changed at any time
by pressing on a new game icon.

Answer Button

Press the

button to reveal the

correct answer to a question.

Repeat Button
Press the button to listen to the
instructions of an activity again.

Music Button
Press the button to turn the
background music on and off.

Logo Button
Press the button to watch the
Star Wars logo.

Chapter 3

Chapter 3

Select a game icon

8

9

10

11

12

13

14

Activities

ABC HUNT
Teaches the letters of the alphabet and
vocabulary associated with them:
1. Captain Rex will ask the player to

fi nd a missing letter.

2. To give an answer, press the correct

letter on the keyboard.

3. If the answer is correct, a word that

begins with the same letter will be
taught.

Chapter 4

Chapter 4

SHAPE COLLECTOR
Help Captain Rex count the shapes.
Practice counting and learn shapes at the
same time!
1. The player will be asked to help Captain

Rex fi nd the right number of shapes.

2. The player has to press the correct

shape buttons according to the number
Captain Rex asks for.

3. The number of shapes will be counted

out as they are entered.

TUNE TARGET
Develops music appreciation and teaches

vocabulary and spelling through a music

game:

1. Press a number button to hear a melody.

2. When the music is playing, 3 letters will

bounce around the screen. These letters

will form a mystery word.

3. The player will be given 10 - 12 seconds

to remember the letters before they

disappear off the screen.

4. When the melody has fi nished playing,

the player is asked to repeat the mystery

word using the keyboard.

5. Hints will also be given to the player

when needed.

6. When the player has keyed in all the

letters, Captain Rex will teach the player

what word these letters spell.

Troubleshooting

Developing learning products is a responsibility that we at
Oregon Scientifi c take very seriously.
We make every effort to ensure the accuracy and
appropriateness of the information which forms the value of
our products. However, errors can sometimes occur.

Chapter 5

Chapter 5

It is important for you to know that we stand behind our

products and we encourage you to call our consumer service
department with any problems and/or suggestions that you

might have. Our service representative will be happy to help

you. Before contacting an authorised service representative at
1-800-853-8883, carry out the following simple checks. It
may save you the time of an unnecessary service call.
No display
Are the batteries installed properly?
Do the batteries need replacing?
Black-out screen or abnormal display
Disconnect the power supply by removing the batteries for
at least 10 seconds before connecting the power supply again.
Conforms to safety requirements of ASTM F963, EN71 Parts

1,2 and 3 and EN62115.
In an effort to continually improve our products, the actual

screen display on the product may differ slightly from the

diagrams shown.

SHAPE SQUAD
Introduces shapes and colors and teaches
association. (Only shapes 1-6 are
playable from the keyboard.)
1. An object in a specifi c shape will be

shown on screen.

2. The player is asked to fi nd the shape

that matches with the shape of the
object shown on screen.

3. Captain Rex will let the player know

the color of the shape on the keyboard.
To give an answer, fi nd the correct
shape and press on it.

4. This game teaches the player to

identify 6 basic shapes: 1-Circle,

2-Diamond,3-Rectangle,4-Square,

5-Star,6-Triangle.

Oregon Scientifi c, Inc.
19861 SW 95th Avenue

Tualatin, OR 97062, USA

Hotline: 1-800-853-8883

Warning:
Changes or modifi cations to this unit not expressly
approved by the party responsible for compliance could
void the user’s authority to operate the equipment.
• It may contain small parts due to abuse and/or damage

to the unit.

• Not suitable for children under 3 years.

NOTE:
This equipment has been tested and found to comply

with the limits for a Class B digital device, pursuant
to Part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful
interference in a residential installation. This equipment

generates, uses, and can radiate radio frequency
energy. If not installed and used in accordance with the
instructions, it may cause harmful interference to radio
communications. However, there is no guarantee that

interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio
or television reception, which can be determined by
turning the equipment off and on, the user is encouraged

to try to correct the interference by one or more of the
following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
receiver.

• Connect the equipment into an outlet on a circuit

different from that to which the receiver is connected.

• Consult the dealer or an experienced radio TV
technician for help.

P/N: 3001000781

15

DISPOSAL
Do not dispose of this product as unsorted
municipal waste.
Collection of such waste separately for special
treatment is necessary.

Press the music button

Press the answer button

Press the repeat button

MEMORY SCAN
Develops memory skills and the ability to
follow instructions:

1. Captain Rex will call out a sequence of

tones one at a time.

2. The numbers 1 2 3 4 will represent 4

different tones. When a tone is called,

the number will be highlighted.

3. The player will be asked to repeat the

sequence of tones by pressing on the

correct number keys.

4. The player has to remember the pattern

and repeat the sequence as it is built up

one tone at a time.

GALACTIC MISSION
Teaches number recognition and
counting:
1. A clone squad has entered an asteroid

fi eld. The player is asked to count the
asteroids and press the correct number
button to answer.

2. If the answer is correct, extra asteroids

will be seen or disappear to reintroduce
simple math problems to the player.

SPACE SIGNALS
Develops hand-eye coordination and
teaches upper and lower case letters:
1. Random letters will move across the

screen from different directions one at
a time.

2. The player has to press the corresponding

letter to switch it to a different case.

3. The player will be given about 6 seconds

to switch letters before they disappear off
the screen.

WHAT’S NEXT
Introduces patterns in a sequence and
teaches the concept of before and after:
1. A sequence will appear on screen

and the player has to fi nd the letter
or number that forms the logical
sequence.

2. To answer, key in the correct symbol

that completes the sequence.

Press the Logo button

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CJ33US Manual0317.indd 2

4/14/08 5:32:54 PM

4/14/08 5:32:54 PM

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