Tiger Products Co., Ltd Head Start Computer NONE User Manual

Page 2

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Clean only with a piece of soft
dry cloth.

Do not use a pencil or pin to
press the RESET switch. Use a
ball-point pen.

High temperature will
destroy the unit.
Do not leave unit in direct
sunlight.

Item No. 59148
200102090IWTI-01
PRINTED IN CHINA

®, TM, & © 2001 Tiger Electronics, Ltd. All rights reserved.

980 Woodlands Parkway,

Vernon Hills, Illinois 60061, U.S.A.

www.tigertoys.com

®, TM, & © 2001 Tiger Electronics UK Ltd. All rights reserved.

Belvedere House, Victoria Avenue, Harrogate,

North Yorkshire HG1 1EL, England.

www.tigertoys.co.uk

Do not press the liquid
crystal display and avoid
heavy shock or the
display may fail.

To ensure proper function :
– Battery installation should be done by an adult.
– Non-rechargeable batteries are not to be recharged.
– Rechargeable batteries are to be removed from the toy before being charged (if removable).
– Rechargeable batteries are only to be charged under adult supervision (if removable).
– Only batteries of the same or equivalent type as recommended are to be used.
– Batteries are to be inserted with the correct polarity.
– Exhausted batteries are to be removed from the toy.
– The supply terminals are not to be short-circuited.
DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY EXPLODE OR LEAK.

9. INSERTING THE BATTERIES

To insert the battery, have an adult open the battery compartment
cover at the back of the game. (Loosen the screws holding the
battery door onto the back of the unit and remove the door.)
Insert 1 X LR44/G13A battery (included), making sure to align
"+" and "-" as shown.
CAUTION: Batteries should be replaced by an adult.
Not suitable for children under 36 months, may contain small parts.

10. CAUTION/DEFECT OR DAMAGE

Replace batteries at the first sign of erratic operation.
If a part of your game is damaged or something has been left out, DO NOT RETURN THE
GAME TO THE STORE. The store doesn't have replacement parts. Instead, write to us at:

Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, Illinois 60061, U.S.A.

In your note, mention the name of your game, your game's model number, and tell us briefly
what the problem is. Also include sales slip, date, place of purchase and price paid. We will
do our best to help.

11. 90-DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product
that the product will be free from defects in materials or workmanship for 90 days from the
date of original purchase. This warranty does not cover damages resulting from accident,
negligence, improper service or use or other causes not arising out of defects in materials
or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s
option) without charge to the purchaser, when returned with proof of the date of purchase
to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty
period has expired, but prior to one year from the original date of purchase, will be repaired
or replaced (at Tiger’s option) for a service fee of U.S.$5.00. Payments must be by check
or money order payable to Tiger Electronics, Ltd.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of
warranty with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:

Tiger Electronics, Ltd. Repair Dept.
980 Woodlands Parkway, Vernon Hills, Illinois 6006l, U.S.A.

The product should be carefully packed in the original box or other packing materials
sufficient to avoid damage during shipment. Include a complete written description of the
defect, a check if product is beyond the 90-day warranty period, and your printed name,
address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE
TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO
EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages, so the above limitations
and/or exclusions of liability may not apply to you. This warranty gives you specific rights,
and you may also have other rights which vary from state to state.
For more information about Tiger Electronics, our products and special promotions, please
visit our Web Site at: www.tigertoys.com

WALL RIDE

You see a wall. Jump up and ride the wall!
1. So when you see the wall, do an OLLIE or NOLLIE to get into the air and onto the wall.

(DOWN + UP) or (UP + DOWN)

2. Then to ride along the wall, go UP again then go RIGHT.
3. So your finger action is OLLIE or NOLLIE + UP (forwards on the back wheels) + RIGHT

(right on the front wheels).

RESET BUTTON:
After battery insertion, the RESET switch may be pushed only
if the game doesn’t work properly. (Use a ball-point pen.) The
display should appear as shown in the diagram at the right.

RAIL SLIDE

When you find yourself a rail, you do either an OLLIE or NOLLIE to get into the air and onto
the rail. Then you can grind along the rail!
1. Do the OLLIE or NOLLIE to get into the air and onto the rail.

(DOWN + UP) or (UP + DOWN).

2. Then to grind along the rail, press LEFT on the FRONT WHEELS twice.
3. So your finger action is OLLIE or NOLLIE + LEFT (on the front wheels) + LEFT (on the

front wheels).

7. ADVANCED TRICKS FOR ADVANCED RIDERS

So the OLLIE, NOLLIE, FAKIE, and STIFFIE were pretty easy. These advanced moves are more
difficult to learn!

GRIND

Instead of rolling on your wheels, grind along a railing of the wall!
1. Like the other advance moves, we've looked at start with either an OLLIE or NOLLIE to

get on the wall. (DOWN + UP) or (UP + DOWN).

2. Then go DOWN + RIGHT to grind!
3. So your finger action is OLLIE or NOLLIE + DOWN (backwards on the back wheels) +

RIGHT (right on the front wheels).

360 DEGREE SPIN

You can spin a full circle through the air!
1. Hey, guess what? Star with either an OLLIE or NOLLIE. No surprise there!

(DOWN + UP) or (UP +DOWN)

2. Now that you're in the air, go RIGHT+ RIGHT to fly around in a complete circle!
3. So your finger action is OLLIE or NOLLIE + RIGHT (right on the front wheels)

+RIGHT (right on the front wheels).

1

2

3

4

3

3

1

2

1

2

4

3

1

2

8. TIME LIMITS AND SCORING

You score points by doing tricks. You don't score points for avoiding obstacles, but you
do save time, which gives you more opportunities to do tricks!

TIME LIMITS
Time limits per each of the 5 rounds of play:
2:00 in round 1

2:30 in round

3:00 in round 3

3:30 in round 4

4:00 in round 5

SCORING
Basic moves score 10 POINTS.
Special moves score 50 POINTS.

You have to score a certain number of points to advance to each new round.
You must score:
300 points in round 1

600 points in round 2

900 points in round 3

1200 points in round 4

1500 points in round 5

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