Wweshop cards – TAG Wrestling DVD Board Game User Manual

Page 18

Advertising
background image

16

WWESHOP CARDS

NOTE: Place the WWEShop card back into the WWEShop deck when it has been used.

SOLO DVD PASS

This allows a player to take another ‘Manager’s Solo Challenge’ or ‘PPV Solo

Challenge’ after answering incorrectly. This card can also be used to escape

the penalty of a ‘Mayhem Message’ and take another ‘Solo Challenge’.

TRAITOR

This card can be used to steal a Superstar that is already in the possession of

another Manager. Pay the opponent DOUBLE the ‘Cost’ value and take the

Superstar and their ‘Championships’ (if they have any). Play this card at the

beginning of your turn. Playing this card counts as a full turn, do NOT roll the

dice to move around the board. You are NOT ALLOWED to win the game by

playing this card.

POWER MOVE - CHALLENGER

Forces the ‘Defender’ to remove 1 die.

ESCAPE ATTACK - DEFENDER

Cancels any ‘Challenger’ card.

REVERSAL- DEFENDER

Turns a ‘Challenger’ card against the ‘Challenger’ (except “Foreign Object” cards).

FOREIGN OBJECTS - CHALLENGER

Forces the ‘Defender’ to remove 1 die. The ‘Challenger’ MUST roll 2 dice

immediately to see if they are disqualified. If the ‘Challenger’ rolls DOUBLES,

they are disqualified and automatically lose the ‘Match’. A TITLEHOLDER DOES

NOT LOSE THEIR ‘CHAMPIONSHIP’ WHEN THEY LOSE BY DISQUALIFICATION.

FINISHING MOVE - CHALLENGER

Challenger wins the Match immediatley, unless the ‘Defender’ plays an

“Escape Attack” card to cancel it. If the ‘Defender’ plays a “Reversal” card,

the ‘Defender’ wins the Match immediately. Divas can also be used as a

‘Valet’ to keep the Match going (see page 11 for “Divas as Valets”).

Advertising