Channel and graphic equalizers – Trane RX-212 User Manual

Page 13

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Channel and Graphic Equalizers

Equalization for music
The Graphic Equalizer is designed not only for use in preventing feedback and equalizing
uneven room frequency response to be flat, but also for equalizing frequency response to your
tastes and producing favourable sound for you. Fig. 1 shows each frequency band and its
corresponding auditory feeling. Fig. 2 and Table 1 show the relation between each musical
instrument and its frequency band. They can be of great help in the equalizer operation. (They
are referenced from a book entitled "Practical Guide for Concert".)

EQUALIZATION CHART

These sounds

are felt more
than really
heard. They
give a sense of
power. Too
much produces

a muddy
sound.

The rhythm

section appears
here. Either a fat
or thin sound can

be heard by mis-
EQ here. Too much
becomes boomy.

Bass guitar-Snare-
Toms.

Probably the most
important of all. Most

all instruments

contain harmonics
here.
300Hz boosting can
cause horn-like
sounds. 1k to 2k
sounds tinny. Too

much here sounds
like the telephone.

Upper vocal region.
Too much here will

cause great fatigue,

and loss of speech

intelligence. Reducing
3k can bring vocals
on top.

Figure 1

Presence range.

Great achievement
in overall level can

be had here. Too

little causes a "far
away" sound.

Sibilance

levels can be
controlled

here. Bright,
clean defini-
tion.

INSTRUMENT CHART

INSTRUMENT

Acoustic guitar

Electric guitar

Bass guitar

Human voice

Piano (Acoustic)

Piano (Electric)

Organ

Violin

Brass instruments

Bass drum

Snare drum

Tom Tom

Floor Tom

Hi Hat

Cymbal overhead

Talk Box

EQUALIZATION CHART

Bass strings resonate between 70 to 120Hz, body around 300Hz.
Avoid boosting these to stop feedback. 3kHz and 5kHz give great

"clarity".

Resonances differ— depending on type. Good full sounds around
300 to 500Hz. Clarity at 3kHz.

Extreme lows are at 60 to 90Hz. "Pick" or "pluck" sounds are

around 800 to 1200Hz. Upper harmonics clarified about 3kHz.

Good fullness at 150Hz. Watch for "boominess" around 250Hz.
Mid-range 10kHz.

Bass strings resonate around 100Hz. Watch for sub-harmonics at
30 to 50Hz.

Good mid-clarity at 3kHz to 5kHz thins out rapidly in high end. Be

careful around 1.5kHz to 2.5kHz to avoid the "bar room sound."

Usually dies under 200Hz. Has great mid-sounds around 1200 to
2000Hz. Top end cuts off at 6kHz.

Rich fullness at 400Hz. Natural raids around 1500 to 2500Hz.

Avoid "scratch" sounds at 8kHz.

Watch for "hot" mids around 2kHz. Low end boost around 400Hz.
Top end clarity at 6kHz.

Great low "kick" at 40Hz. The mids at 2kHz gives the familiar

"punch."

Good fullness at 100Hz. The "crack" is boosted at 2kHz. The
snares extend to above 4kHz.

The main fullness is around 200Hz. The mid punch extends to
4kHz.

Same as tom, but extends down to 80Hz.

Watch for the "gong" sound around 300Hz. Good "shimmer"

sounds are around 8kHz to 10kHz.

About the same as hi-hat but has more low end around 150Hz.

Depending on the guitar sound driving it and the resonance of each

player's mouth, should have great "bite" around 1200Hz and dies
above 6kHz.

Table 1

Figure 2

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