Inserting the batteries, Caution / deffect or demage, Day limited warranty – Tiger E-Pals Fluffy 36293 User Manual

Page 2

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FLUFFY’S SLEEPING
Music puts FLUFFY right to sleep. HARRY POTTER™ will appear and play HAGRID's flute.
This will put FLUFFY right to sleep. It will take a 3 button code to activate HARRY POTTER™
to play the flute and put FLUFFY to sleep.

The combination will be a combination of the LEFT, RIGHT, and ENTER buttons. It is a random
combination each time you play. Do the correct 3 code combination, and you will see FLUFFY
curl up and go to sleep. When you enter an incorrect combination, FLUFFY will bark at you!
When you input a wrong key, the pattern will be shown again.

To wake up FLUFFY, enter the sleep mode and play the mini-
game again, once again performing a 3-button code.

When FLUFFY is asleep, he can't perform other activities!
So you have to wake him up before playing any other games!

FLUFFY'S CLEANING

You can only clean FLUFFY when FLUFFY is asleep. So you

must have enough "sleep" points stored. If you enter this

activity and have enough "sleep" points stored, then you will

automatically see HARRY appear and play his flute.

While HARRY plays the flute, you can keep FLUFFY clean

and FLUFFY's coat shiny and healthy by combing. It's easy!

You will see the opening animation. Then the game will start with HARRY playing the flute.
Then either the "L", "R" or "E" symbol will appear on screen for a very short time. Then one of
FLUFFY's heads will appear (the left head when "L" appears, the right head when "R" appears
and the center head when "E" appears). When you see the head, press the correct button.

For example, if "L" appears on screen followed by FLUFFY's left head, then you must press the
"LEFT" button to win the game! If "R" appeared, you need to press the RIGHT button to win.
If "E" appears, press the ENTER button to win the game!

FLUFFY'S GAME MODE
Once you enter the game mode, you can use your LEFT and RIGHT buttons to toggle through
four different games to choose from. When you decide on which of the four games you want
to play, press the ENTER button and enjoy!

GAME 1: TACKLE HAGRID GAME
FLUFFY is HAGRID's pet. FLUFFY must get a little lonesome
guarding the trap door all day and night. So when HAGRID
comes to play, FLUFFY is excited! When HAGRID appears
from the LEFT, press the LEFT button to jump and knock
down HAGRID and lick him! When HAGRID appears from
the right, press the RIGHT button. When he appears in
the center of the screen, press the ENTER button.

GAME 2: TRAP DOOR GAME
the trap door that leads the way to the Sorcerer's Stone. A
spell is put on the trap door so that it moves about the floor.
FLUFFY can NOT leave the trap door unguarded and so
he must move to stand over the trap door wherever it moves.
When the trap door moves left, press the LEFT button.
When the door moves to the right, press the RIGHT button.
When the door moves to the center of the screen, press
the ENTER button. Track down the trap door 6 times to win this game!

GAME 3: CHASING PEEVES GAME
The 3rd floor corridor is restricted --even for ghosts like
PEEVES! Since PEEVES likes to talk and brag, it's especially
important to keep him out! Chase PEEVES off the corridor
when he appears! He appears by flying through the wall.
Press the LEFT button to chase him left. Press the RIGHT
button to chase him right. Press the ENTER button to chase
him when he runs down the center of the corridor! Keep
chasing him until he dissolves and floats out again through the wall!

GAME 4: FIND THE BIG BOWLS OF FOOD GAME
HAGRID misses his pet, FLUFFY -- all three heads of him!
HAGRID has left 3 big bowls of food (one bowl for each head.
Use the LEFT, RIGHT and ENTER buttons to guide FLUFFY
left, right and straight in search of the big bowls of food!
The big bowls of food are randomly placed in different places
along the forbidden corridor each time you play!

TREVOR'S ACTIVITIES
When you play with TREVOR(after two great days with FLUFFY or after entering the secret
code to activate TREVOR sooner), you can also play games with TREVOR and keep his score,
too!

TREVOR'S FOOD
TREVOR likes to eat flies. Flies will fly by the left, right
and down the center of the screen. Press the LEFT button
to snap out your tongue to eat flies flying from the left.
Catch flies from the right with your RIGHT button. Catch
flies flying down the center of the screen by pressing the
ENTER button.

TREVOR'S SLEEPING

TREVOR likes to sleep in NEVILLE's pocket! The sleeping

activity works the same as FLUFFY's sleeping. The screen

will show a 3-code combination composed of L, R or E. You

have to enter this 3 part code correctly to have TREVOR

fall asleep. Then when you want to wake him up, go back

into the sleep activity, see the 3-part code flash on screen

and repeat the code to wake him up!

When TREVOR is asleep, he can't perform other activities! So you have to wake him up before
playing any other games!

TREVOR'S CLEANING
TREVOR loves water! He keeps clean in a pond at Hogwarts
by diving from lily pad to lily pad. You will see lily pads
float by from the left, right and the center of the screen.
Press the correct button (LEFT, RIGHT or ENTER (for the
center location) to hop and splash yourself clean on the lily
pad as it floats by! But if you press the wrong button, you'll
miss the lily pad and land in the water. Yikes! That's too
much water! Make 3 successful jumps to win this game!

GAME 1: TRAIN RIDE GAME
NEVILLE loses TREVOR on the train ride to Hogwarts. But
he's got to be somewhere. Use the LEFT, RIGHT, and ENTER
buttons to move NEVILLE through the train. TREVOR can
be almost anywhere on the train. He will move to different
spots on the train each time you play. Use your directional
buttons to find TREVOR and win this game!

GAME 2: HIGH JUMPING GAME
How high can you jump? A power bar will appear on the
bottom of the screen. When the power bar is at its fullest,
press the ENTER button to jump! Your jumping height will
either be low, medium or high. Get four "high" jumps in
seven tries to win this game!

GAME 3: BOAT JUMPING ON THE WAY TO HOGWARTS GAME
As NEVILLE, HARRY, RON, and HERMIONE arrive at
Hogwarts for the first time, they are part of a long group of
boats HAGRID is navigating around the lake. TREVOR has
got to arrive, too! So when you see a boat appear from the
left, press your LEFT button to jump aboard the boat! Press
your RIGHT button when the boat appears on the right.
Press the ENTER button when the boat appears in the center.
Make 3 good jumps to win this game.

GAME 4: LOST AND FOUND GAME
TREVOR loves to hop off from NEVILLE and go exploring.
The challenge comes in finding NEVILLE again! So use your
LEFT, RIGHT and ENTER buttons to move left, right and
straight ahead to go through the garden maze at Hogwarts!
When you hear the "RIBBIT!" that means you've got to change
direction! Find NEVILLE again at the end of the maze to
win this game!

Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the
product will be free from defects in materials or workmanship for 90 days from the date of
original purchase. This warranty does not cover damages resulting from accident, negligence,
improper service or use or other causes not arising out of defects in materials or workmanship.

During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s
option) without charge to the purchaser, when returned with proof of the date of purchase to
either the dealer or to Tiger.

Product returned to Tiger without proof of the date of purchase or after the 90-day warranty
period has expired, but prior to one year from the original date of purchase, will be repaired
or replaced (at Tiger’s option) for a service fee of U.S.$6.75. Payments must be by check or
money order payable to Tiger Electronics.

The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with
respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to:

Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.

The product should be carefully packed in the original box or other packing materials sufficient
to avoid damage during shipment. Include a complete written description of the defect, a check
if product is beyond the 90-day warranty period, and your printed name, address and telephone
number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE
TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO
EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions
or limitations of incidental or consequential damages, so the above limitations and/or exclusions
of liability may not apply to you. This warranty gives you specific rights, and you may also have
other rights which vary from state to state.

For more information about Tiger Electronics, our products and special promotions, please visit
our Web Site at: www.tigertoys.com

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two
conditions:

(1) this device may not cause harmful interference, and

(2) this device must accept any interference received, including interference that

may cause undesired operation.

Warning: Changes or modifications to this unit not expressly approved by the party responsible
for compliance could void the user's authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates,
uses, and can radiate radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications. However, there is
no guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try to correct the interference by one or
more of the following measures:

– Reorient or relocate the receiving antenna.

– Increase the separation between the equipment and receiver.

– Connect the equipment into an outlet on a circuit different from that to which

the receiver is connected.

– Consult the dealer or an experienced radio TV technician for help.

®, TM, & © 2001 Tiger Electronics.
All rights reserved.
980 Woodlands Parkway,
Vernon Hills, IL 60061, USA
www.tigertoys.com

A division of Hasbro, Inc.

Where Technology Comes to Play!

Printed in China

®, TM, & © 2001 Tiger Electronics,
a division of Hasbro, Inc. All Rights Reserved.
Belvedere House, Victoria Avenue, Harrogate,
North Yorkshire HG1 1EL, United Kingdom.
www.tigertoys.co.uk

HARRY POTTER, characters, names
and all related indicia are trademarks

of and © Warner Bros.

For more information on Harry

Potter visit www.harrypotter.com.

For more information on this specific

product visit www.tigertoys.com.

Replace batteries at the first sign of erratic operation.

If a part of your game is damaged or something has been left out, DO NOT RETURN THE
GAME TO THE STORE. The store doesn't have replacement parts. Instead, write to us at:

Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.

In your note, mention the name of your game, your game's model number, and tell us briefly
what the problem is. Also include sales slip, date, place of purchase and price paid. We will
do our best to help.

5

Inserting The Batteries

6

Caution / Deffect Or Demage

7

90-Day Limited Warranty

Clean only with a piece of
soft dry cloth.

Do not use a pencil or pin
to press the RESET switch.
Use a ball-point pen.

High temperature will
destroy the unit.
Do not leave unit in direct
sunlight.

Do not press the liquid
crystal display and avoid
heavy shock or the display
may fail.

To insert the battery, have an adult open the battery compartment cover at
the back of the game. (Loosen the screws holding the battery door onto the
back of the unit and remove the door.) Insert 1 CR2032 battery (included),
making sure to align "+" and "-" as shown.

CAUTION: Batteries should be replaced by an adult.

Not suitable for children under 36 months, may contain small parts.

To ensure proper function :

– Battery installation should be done by an adult.

– Non-rechargeable batteries are not to be recharged.

– Rechargeable batteries are to be removed from the toy before being

charged (if removable).

– Rechargeable batteries are only to be charged under adult supervision

(if removable).

– Only batteries of the same or equivalent type as recommended are

to be used.

– Batteries are to be inserted with the correct polarity.

– Exhausted batteries are to be removed from the toy.

– The supply terminals are not to be short-circuited.

– Do not mix old and new batteries.

– Do not mix alkaline, standard or rechargeable batteries.

DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY EXPLODE OR LEAK.

RESET

BUTTON

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