Editing organ flutes parameters, Oices, see – Yamaha CLAVINOVA CVP-509 User Manual

Page 15

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CVP-509/505/503/501 Reference Manual

15

V

oices – Pla

ying the K

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yboard –

2

The Organ Flute Voices selected from the [ORGAN FLUTES] button can be edited by adjusting the footage
levers, adding the attack sound, applying effect and equalizer, etc.

CAUTION

After editing, go to the Voice Selection display by pressing the [I] (PRESETS) button and save the setting. The settings will be lost if you
select another Voice or turn the power to the instrument off without executing the Save operation.

FOOTAGE Page

Refer to the Owner’s Manual, chapter 2.

VOLUME/ATTACK Page

EFFECT/EQ Page

Same parameters as in the VOICE SET “EFFECT/EQ” Page explained on

page 13

.

Editing Organ Flutes Parameters

[1

▲▼]

VOL (Volume)

Adjusts the overall volume of the Organ Flutes. The longer the graphic
bar, the greater the volume.

[2

▲▼]

RESP
(Response)

Affects both the attack and release (

page 12

) portion of the sound,

increasing or decreasing the response time of the initial swell and release,
based on the FOOTAGE controls. The higher the value, the slower the
swell and release.

[3

▲▼]

VIBRATO
SPEED

Determines the speed of the vibrato effect controlled by the Vibrato On/
Off ([F]/[G] buttons) and Vibrato Depth ([H] button).

[4

▲▼]

MODE

The MODE control selects between two modes: FIRST and EACH. In the
FIRST mode, attack (percussive sound) is applied only to the first notes
played and held simultaneously; while the first notes are held, any subse-
quently played notes have no attack applied. In the EACH mode, attack is
applied equally to all notes.

[5

▲▼]–

[7

▲▼]

4’, 2 2/3’, 2’

These determine the attack sound volume of the ORGAN FLUTE Voice.
The 4’, 2-2/3’ and 2’ controls increase or reduce the volume of attack
sound at the corresponding footages. The longer the graphic bar, the
greater the attack sound volume.

[8

▲▼]

LENG (Length)

Affects the attack portion of the sound producing a longer or shorter
decay immediately after the initial attack. The longer the graphic bar, the
longer the decay.

Same as the
FOOTAGE
Page.

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