Dsp1-4 block – Yamaha PSR-3000 EN User Manual

Page 26

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Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto

PSR-3000/1500 Data List

26

DSP1-4 Block

Panel Block Name

XG Block Name

DSP1

XG Variation Block

DSP2

XG Insertion1 Block

DSP3

XG Insertion2 Block

DSP4

XG Insertion3 Block

Type

Description

MSB

LSB

HALL1

Reverb simulating the acoustics of a hall.

1

0

HALL2

1

16

HALL3

1

17

HALL4

1

18

HALL5

1

1

HALL M

1

6

HALL L

1

7

ROOM1

Reverb simulating the acoustics of a room.

2

16

ROOM2

2

17

ROOM3

2

18

ROOM4

2

19

ROOM5

2

0

ROOM6

2

1

ROOM7

2

2

ROOM S

2

5

ROOM M

2

6

ROOM L

2

7

STAGE1

Reverb suitable for a solo instrument.

3

16

STAGE2

3

17

STAGE3

3

0

STAGE4

3

1

PLATE1

Reverb simulating a plate reverb unit.

4

16

PLATE2

4

17

PLATE3

4

0

GM PLATE

4

7

* WHITE ROOM

A unique short reverb with a bit of initial delay.

16

0

* TUNNEL

Simulates a cylindrical space expanding to left and right.

17

0

* CANYON

A hypothetical acoustic space which extends without limit.

18

0

* BASEMENT

A bit of initial delay followed by reverb with a unique resonance.

19

0

CHORUS1

Conventional chorus program with rich, warm chorusing.

66

17

CHORUS2

66

8

CHORUS3

66

16

CHORUS4

66

1

CHORUS5

65

2

CHORUS6

65

0

CHORUS7

65

1

CHORUS8

65

8

GM CHORUS1

65

3

GM CHORUS2

65

4

GM CHORUS3

65

5

GM CHORUS4

65

6

FB CHORUS

65

7

CELESTE1

A 3-phase LFO adds modulation and spaciousness to the sound.

66

0

CELESTE2

66

2

SYMPHONIC1

Adds more stages to the modulation of Celeste.

68

16

SYMPHONIC2

68

0

ENS DETUNE (Ensemble Detune)

Chorus effect without modulation, created by adding a slightly pitch-shifted sound.

87

0

KARAOKE1

Echo for karaoke.

20

0

KARAOKE2

20

1

KARAOKE3

20

2

* ER1

This effect isolates only the early reflection components of the reverb.

9

0

* ER2

9

1

* GATE REVERB

Simulation of gated reverb.

10

0

* REVERS GATE

Simulation of gated reverb played back in reverse.

11

0

EQ DISCO

Equalizer effect that boosts both high and low frequencies, as is typical in most disco music.

76

16

EQ TEL

Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a
telephone receiver.

76

17

2BAND EQ

A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.

77

0

3BAND EQ

A mono EQ with adjustable LOW, MID, and HIGH equalizing.

76

0

HM ENHANCE1 (Harmonic Enhancer 1)

Adds new harmonics to the input signal to make the sound stand out.

81

16

HM ENHANCE2 (Harmonic Enhancer 2)

81

0

ST 3BAND EQ

An EQ which allows equalization of low, mid and high bands.

76

18

FLANGER1

Creates a sound reminiscent of a jet airplane.

67

8

FLANGER2

67

16

FLANGER3

67

17

FLANGER4

67

1

FLANGER5

67

0

GM FLANGER

67

7

* V_FLANGER

A simulation on an analog flanger effect. The LFO has a random setting.

104

0

* T_FLANGER

Tempo-synchronized flanger.

107

0

* DYN FLANGER

Dynamically controlled flanger.

110

0

DELAY LCR1

Produces three delayed sounds: L, R and C (center).

5

16

DELAY LCR2

5

0

DELAY LR

Produces two delayed sounds: L and R. Two feedback delays are provided.

6

0

ECHO

Two delayed sounds (L and R), and independent feedback delays for L and R.

7

0

CROSS DELAY

The feedback of the two delayed sounds is crossed.

8

0

TEMPO DELAY

Tempo-synchronized delay.

21

0

TEMPO ECHO

Tempo-synchronized echo.

21

8

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