7 serial programming pin mapping, 8 parallel programming, 1 enter programming mode – Rainbow Electronics ATmega64C1 User Manual

Page 296: 2 considerations for efficient programming, 3 chip erase

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296

7647A–AVR–02/08

ATmega32/64/M1/C1

24.7

Serial Programming Pin Mapping

24.8

Parallel Programming

24.8.1

Enter Programming Mode

The following algorithm puts the device in Parallel (High-voltage) > Programming mode:

1.

Set Prog_enable pins listed in Table 24-9. to “0000”, RESET pin to “0” and Vcc to 0V.

2.

Apply 4.5 - 5.5V between VCC and GND. Ensure that Vcc reaches at least 1.8V within
the next 20µs.

3.

Wait 20 - 60µs, and apply 11.5 - 12.5V to RESET.

4.

Keep the Prog_enable pins unchanged for at least 10µs after the High-voltage has been
applied to ensure the Prog_enable Signature has been latched.

5.

Wait at least 300µs before giving any parallel programming commands.

6.

Exit Programming mode by power the device down or by bringing RESET pin to 0V.

If the rise time of the Vcc is unable to fulfill the requirements listed above, the following alterna-
tive algorithm can be used.

1.

Set Prog_enable pins listed in Table 24-9. to “0000”, RESET pin to “0” and Vcc to 0V.

2.

Apply 4.5 - 5.5V between VCC and GND.

3.

Monitor Vcc, and as soon as Vcc reaches 0.9 - 1.1V, apply 11.5 - 12.5V to RESET.

4.

Keep the Prog_enable pins unchanged for at least 10µs after the High-voltage has been
applied to ensure the Prog_enable Signature has been latched.

5.

Wait until Vcc actually reaches 4.5 -5.5V before giving any parallel programming
commands.

6.

Exit Programming mode by power the device down or by bringing RESET pin to 0V.

24.8.2

Considerations for Efficient Programming

The loaded command and address are retained in the device during programming. For efficient
programming, the following should be considered.

The command needs only be loaded once when writing or reading multiple memory
locations.

Skip writing the data value 0xFF, that is the contents of the entire EEPROM (unless the
EESAVE Fuse is programmed) and Flash after a Chip Erase.

Address high byte needs only be loaded before programming or reading a new 256 word
window in Flash or 256 byte EEPROM. This consideration also applies to Signature bytes
reading.

24.8.3

Chip Erase

The Chip Erase will erase the Flash and EEPROM

(1)

memories plus Lock bits. The Lock bits are

not reset until the program memory has been completely erased. The Fuse bits are not

Table 24-14. Pin Mapping Serial Programming

Symbol

Pins

I/O

Description

MOSI_A

PD3

I

Serial Data in

MISO_A

PD2

O

Serial Data out

SCK_A

PD4

I

Serial Clock

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