4 interface to video processor, Table 6-61, Vop mode – AMD Geode LX [email protected] User Manual

Page 401

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AMD Geode™ LX Processors Data Book

401

Video Processor

33234H

6.7.6.4

Interface to Video Processor

The output from the Video Processor is connected via a
24-bit bus. Bytes on this bus are aligned as shown below:

[23:16]

Y

[15:8]

Cr (V)

[7:0]

Cb (U)

The VOP takes this 24-bit 4:4:4 data bus and converts it to
a 16-bit 4:2:2 data bus (the Y component on the high byte,
the U/V components alternating on the low byte).

The VOP provides three different methods for translating
from 4:4:4 to 4:2:2 data depending on the value of the
mode select bits from the VOP Configuration register (VP
Memory Offset 800h[5:4]) as shown in Table 6-61.

Mode 0: 4:2:2 Co-sited

In this mode, the U/V samples are dropped on alternating
sample sets, resulting in the below representation.

Sampling algorithm:

Y, U, V : 4:4:4 Input data
Y’, U’, V’ : 4:2:2 Sampled data

Y1’ = Y1, U1’ = U1, V1’ = V1
Y2’ = Y2
Y3’ = Y3, U3’ = U3, V3’ = V3
etc.

Mode 1: 4:2:2 Interspersed

In this mode, adjacent pairs of U/V sample data are aver-
aged, with the U/V samples coming from the same adja-
cent sample sets.

Sampling algorithm:

Y, U, V : 4:4:4 Input data
Y’, U’, V’ : 4:2:2 Sampled data

Y1’ = Y1, U1’ = (U1+U2)/2, V1’ = (V1+V2)/2
Y2’ = Y2
Y3’ = Y3, U3’ = (U3+U4)/2, V3’ = (V3+V4)/2
etc.

Mode 2: 4:2:2 Interspersed (free-running)

This mode is the same as Mode 1 with the exception that
the U sample is averaged between the first two samples,
and the V sample is averaged between the second and
third samples.

Sampling algorithm:

Y, U, V : 4:4:4 Input data
Y’, U’, V’ : 4:2:2 Sampled data

Y1’ = Y1, U1’ = (U1+U2)/2
Y2’ = Y2, V2’ = (V2+V3)/2
Y3’ = Y3, U3’ = (U3+U4)/2
Y4’ = Y4, V3’ = (V4+V5)/2
etc.

Table 6-61. VOP Mode

Mode

Bits

Description

0

00

4:2:2 Co-sited (Recommended)

1

01

4:2:2 Interspersed

2

10

4:2:2 Interspersed, free-running

Luminance (Y) Samples

Chromance (U,V) Samples

Luminance (Y) Samples

Chromance (U,V) Samples

Luminance (Y) Samples

Chromance (U) Samples

Chromance (V) Samples

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