3d lighting – PRG Mbox EXtreme User Manual

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Step 5. Set Shape Library channel to a value between 000-255. This determines the folder for the

model.

Step 6. Set Shape channel to a value between 000-255. This determines the file for the model.
Step 7. Adjust desired parameters for the Texture as desired.

Note: Some control parameters for 3D models are located in the Texture channels.

Applying a Texture to a 3D Object using DMX512 control:
Step 1. Use 3D object created in previous section.
Step 2. Select Texture 1 channel.
Step 3. Set Library and Texture channels to desired values. Texture appears on the surface of the 3D

Object.

3D Lighting

The Mbox Extreme Environment includes five separate Lighting Elements: one ambient source and
four directional spots. These Lighting Elements provide illumination for the 3D Objects.

Note: Lighting elements have no effect on Backgrounds.

The ambient light source applies to the overall Mbox Extreme
Environment. This is a uniform field of light which is not subject
to shadows or other directional limitations.
The directional spot lights on the other hand, provide directional
illumination in order to give the 3D Objects their 3-dimensional
look. This lighting will create the shadows necessary for depth.
The spot lights originate as follows:

Spot Light 1 - from upper right.

Spot Light 2 - from upper left.

Spot Light 3 - from below.

Spot Light 4 - from above.

All Lights have the following controllable elements:

Intensity

Color (RGB mixing)

Sample 3D Object with
Background and Lighting

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