Backgrounds – PRG Mbox EXtreme User Manual

Page 35

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Backgrounds

The Mbox Extreme 3D Environment provides up to five Background elements. Parameters such as
transparency level, color, texture, scale, and rotation can be configured for each, independently, to
create a backdrop for your virtual scenery.
All backgrounds have the following controllable elements:

Transparency

Textures

Texture Effects

Transitions

Color

Scale

X, Y Position

Z rotation (Spin)

Play mode and speed

In / Out Frame

Aspect

Blending

Texture Effect (2 per object)

XFade type and timing

Creating a Background using DMX512 control:
Step 1. Set Camera Intensity to value 255.

Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.

Step 2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will

appear on display.

Step 3. Deselect Object 1 channel, so that only Texture 1 channel is selected.
Step 4. Adjust desired parameters for Texture as desired.
For more information on background properties, see

See “Mbox Extreme Combined DMX Channel

Map” on page 50.

Sample Background

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