Receiving stored channels, Storing the desired sports team (sirius only), Storing while receiving a game broadcast – Alpine CDA-105 User Manual

Page 22: Game alert setup, Storing the desired song/artist (sirius only), Storing the desired sports team, Storing the desired song/artist, Sirius only)

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20

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3

Repeat the procedure to store up to 5 other channels
onto the same band.

To use this procedure for other bands, simply select the band desired

and repeat the procedure.

A total of 18 channels can be stored in the preset memory for either

XM or SIRIUS. 6 Channels are stored in each band (X1, X2 and X3
for XM; S1, S2 and S3 for SIRIUS).

If you store a channel in a preset memory which already has a

station, the current channel will be cleared and replaced with the
new one.

Receiving Stored Channels

1

Press BAND to select the desired band.

2

Press the channel preset button (1 through 6)
that has your desired satellite channel in memory.

Storing the desired Sports Team (SIRIUS only)

Store a favorite team from one of the available leagues SIRIUS covers.
Once stored, game times and scores for that team are announced using
the interruption ALERT display while receiving other programming. To
receive these announcements, refer to page 20.
This function becomes effective after performing the following two
operations.

1

Select the channel broadcasting your favorite team’s
game.

2

Press F/SETUP to activate the MEMORY/DELETE
selection mode.

3

Turn the Rotary encoder to select the MEMORY
mode, and then press

/ENT.

4

Turn the Rotary encoder to select the desired team
for the game being broadcast, and then press

/ENT.

5

Turn the Rotary encoder to select interruption
type, and then press

/ENT.

6

Press and hold

/ESC for at least 2 seconds to

return to normal mode.

If you try to store when the memory area is filled, “MEMORY FULL”

is displayed. If you want to replace a team that’s already been saved
in step 4, turn the Rotary encoder to select “REPLACE YES”, and
then press

/ENT.

If no operation is perform for 10 seconds, the setting mode is

canceled.

1

Press and hold F/SETUP for at least 2 seconds to
enter the SETUP mode.

2

Turn the Rotary encoder to select GAME ALERT,
and then press

/ENT.

3

Turn the Rotary encoder to select the desired
league, and then press

/ENT.

4

Turn the Rotary encoder to select a team you want
to store, and then press

/ENT.

5

Turn the Rotary encoder to select an interruption
type, and then press

/ENT.

6

Press and hold F/SETUP for at least 2 seconds to
cancel the SETUP mode.

Pressing

/ESC returns to the previous SETUP mode.

If no operation is performed for 60 seconds, SETUP is canceled.
In this mode, a total of 4 teams can be stored in the preset memory

(one team per league).

Storing the desired Song/Artist (SIRIUS only)

A stored song title or artist name is announced whenever a matching
title or artist is found on another channel. The interruption ALERT is
displayed while listening to a program on another channel. For
receiving interruption information, refer to “Recalling the stored
information (SIRIUS only)” (page 21)
.

1

Press F/SETUP to active the MEMORY/DELETE
selection mode when a Song or the song of an Artist
you want to store is being broadcast.

2

Turn the Rotary encoder to select the Memory
mode, and then press

/ENT.

3

Turn the Rotary encoder to select the SONG
MEMORY or ARTIST MEMO, and then press

/ENT.

4

Press and hold

/ESC for at least 2 seconds to

return to normal mode.

If you try to store when the memory area is filled, “MEMORY FULL”

is displayed. If you want to replace a Song title or Artist name that's
already been saved in step 3, turn the Rotary encoder to select
“REPLACE YES”, and then press

/ENT.

If no operation is perform for 10 seconds, the setting mode is

canceled.

Storing while receiving a game broadcast

MEMORY

DELETE

MEMORY

TYPE INITIAL

TYPE UPDATE (Initial setting)

INITIAL:

The ALERT display interrupts when the
game begins.

UPDATE:

The ALERT display interrupts by game
progress (change of score, game result,
etc.).

Game Alert Setup

TYPE INITIAL

TYPE UPDATE (Initial setting)

TYPE INITIAL:

The ALERT display interrupts when the
game begins.

TYPE UPDATE:

The ALERT display interrupts by game
progress (change of score, game result,
etc.).

MEMORY

DELETE

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