Sound 14, About newton sound 14 – Apple Newton Programmer’s Newton 2.0 (for Newton 2.0) User Manual

Page 555

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About Newton Sound

14-1

C H A P T E R 1 4

Sound

14

Figure 14-0
Table 14-0

This chapter describes how to use sound in your application and how to manipulate
Newton sound frames to produce pitch shifting and other effects.

You should read this chapter if you are attempting to use sound in an application.

This chapter provides an introduction to sound, describing:

sounds, sound channels, and sound frames

specific tasks such as creating a sound frame, playing a sound, and manipulating
sound frames

methods, functions, and protos that operate on sound

About Newton Sound

14

This section provides detailed conceptual information on sound functions and
methods. Specifically, it covers the following:

overview of sound and the sound channel

sounds related to user events

a brief description of the sound frame

new functions, methods, and messages added for NPG System Software 2.0, as
well as extensions to sound code

Newton devices play only sampled sounds; sound synthesis is not supported.
However, a number of built-in sounds are supplied in the Newton ROM that you
can use in your application. See “Sound Resources” (page 11-10) in the Newton
Programmer’s Reference
for complete details. You can also use the Newton Toolkit
(NTK) to create custom sounds on desktop computers.

A Newton sound is represented as a sound frame. You can easily associate any
sound with a certain events or play sound frames programmatically. The system
allows you to play sound frames synchronously or asynchronously.

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