Page 11, Control panel menu structure, Nod- nod1 – Blizzard Lighting PixelStorm (Rev A) User Manual

Page 11: Nod2, Nod3, Nod4, C - 512, D - 512, E - 512, F - 512

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Page 11

PixelStorm User Manual Rev. A

Copyright (c) 2012 Blizzard Lighting, LLC

Control Panel Menu Structure

Note: Pushing enter will scroll through the digits. Also, the blinking dot will

always be to the RIGHT of the digit you are editing.

Nod-

Nod1

To choose 4 channel DMX mode

Nod2

To choose 7 channel DMX mode

Nod3

To choose 16 channel DMX mode

Nod4

To choose 34 channel DMX mode

C ---

000 - 512

Sets the DMX starting address in 4ch mode

d ---

000 - 512

Sets the DMX starting address in 7ch mode

E ---

000 - 512

Sets the DMX starting address in 16ch mode

F ---

000 - 512

Sets the DMX starting address in 34ch mode

Auto Mode

1.) Programs - The first two digits on the LED display represent its built-in programs 01-14.

2.) Sub-option 1 - The third digit on the LED display allows you to change the available color(s).

3.) Sub-option 2 - The fourth digit on the LED display allows you to adjust the speed.

Digits 1 & 2 - Program

Digit 3 - Colors

Digit 4 - Speed

What it does

01.--

0 - 9

0 - 9

(Fast <--> Slow)

0 = Blackout

1 to 7 = Solid Colors

8 = Color Snap 1

9 = Color Snap 2

02.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #2

03.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #3

04.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #4

05.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #5

06.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #6

07.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #7

08.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #8

09--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #9

10.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #10

11.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #11

12.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #12

13.--

1 - 8

0 - 9

(Fast <--> Slow)

Auto chase effect #13

14. -

---

---

All chases #2-13

Changes saved in 2-13

will affect #14

Example - If you wanted to use auto program 2, but wanted to adjust the color and the speed... you

would use the <UP/DOWN> buttons to navigate to “02.--” and push the <ENTER> button. Now you

are running program #2, and the flashing dot has moved to the right of the 3rd digit (color change). You

would now use the <UP/DOWN> to scroll through the options of the third digit to find any available

color options you like. Then, pushing <ENTER> again moves the flashing dot to the right of the 4th digit

(speed). So now in the same manner as before, you would then use the <UP/DOWN> buttons to adjust

the options of the fourth digit (0-9). Finally, pushing <ENTER> once more ends editing of the program.

Program #14 is not editable, it cycles through all of the previous chase effects.

P . 6

001 -512

Flips the display. <ENTER>, <UP/DOWN>, <ENTER>

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