Delay and filter controls – Audio Damage Phosphor User Manual

Page 16

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Note that the amount that the LFOs control parameters can be affected by the modulation wheel on your MIDI
keyboard. See “Keyboard and Master Controls” below for more information.

6. Delay and Filter Controls

Because we at Audio Damage dearly love delay effects, we’ve added a stereo delay to Phosphor. The output of
each oscillator/noise source passes through its own delay. Each delay has a range of 0 to 1999 msec, or
approximately two seconds.

The numeric delay controls operate either in units of time or in metrical units, that is, fractions of a beat. Click
on the unit indicators in the upper-right corner of the controls (i.e. the words “ms” and “sync”) to switch
between the two modes. Click and drag up and down on the numbers to change the delay times. In the “ms”
mode, you can drag on individual digits to change the delay time by small or large amounts.

If the SYNC mode is active, Phosphor uses the current tempo reported by your host to calculate its delay
time. In this mode the delay time control sets the delay length in metrical units. The range of values is 1/32

nd

to 1/1 (a whole measure), with dotted and triplet times available. Triplet values are denoted with a “T” after
the beat fraction, and dotted values are denoted with a period. For example, “1/8 .” indicates a delay time
with a dotted eighth note feel. Phosphor will track tempo changes, saving you from having to adjust its delay
time by hand when you change the tempo of your song.

The FEEDBACK slider controls the feedback level, that is, the amount of the output signal which is fed from
the output of the delay back into its input. Note that the feedback path goes through the filters.

The CROSS FDBK slider controls a second feedback path. As you move this slider to the right, some of the

signal is fed to the input of the other channel. For example, if you move the right-channel CROSS FDBK slider,
the right channel output signal is fed back into the input of the left channel. This cross-channel feedback can
be used to create delay effects that bounce back and forth.

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