Dynaflite DYFA2018 User Manual

Page 25

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and I will not thereafter perform maneuvers,

flights of any sort or landing approaches over a

pit, spectator or parking area.

First of all, if you are flying with other

flyers, check to make sure they are not
flying or testing on the same frequency as
your model.

Try to find an experienced pilot to help
you with your first flights.
Although the

Daydream is very easy to fly, an experienced
pilot can save you a lot of time and possible

aggravation by helping you get your model in

the air and properly trimmed.

forward. The plane should be launched with a

gentle push forward. With a little practice you
will be able to launch it just the right speed so it
soars straight ahead in a long and impressive
glide path. Adjust the trims on your transmitter
to get the plane to fly straight ahead in a smooth
glide path.

Once you get the hang of launching it you can

try turning the plane during the trim flights by

gently applying a "touch" of right or left rudder.

You can also try "flaring" the landings by

slowly applying a touch of up elevator (pull the
stick back) as the plane nears the ground. The
Daydream will continue to fly just a few inches
off the ground for a surprisingly long distance.
It is important you don't "over-control" the
model. Make any control inputs slowly and

smoothly rather than moving the transmitter
sticks abruptly.

It is a good idea to do a couple of trim flights
before each flying session to make sure the
plane is still in trim and the radio is working
properly.The model will survive a hard landing

from 5 feet much better than it will one from
several hundred feet. The first few trim flights
should be done over a grass field. The longer
the grass the better (more cushion).

Turn on the transmitter first and then the

receiver and hold the Daydream under the wing

with the nose pointed slightly down and
directly into the wind. It is very important that
you launch the model with the wings level and
the nose pointing at a spot on the ground about
50 feet in front of you. Have a friend stand off to
the side of you and tell you whether the nose is

pointing up or down. If the sailplane is launched

with the nose up or launched too hard it will

climb a few feet, stall and fall nose first straight
down. With the nose pointed down slightly the
sailplane will accelerate down until it picks up
enough flying speed then level off and glide

A hi-start is the most popular way to launch
your Daydream. It consists of 25' - 100' of

rubber tubing and 200' - 400' of string with a
parachute or streamer at the end. One end of

the rubber is staked down directly upwind of
the launch point. One end of the string is

attached to the other end of the rubber and the
end of the string with the parachute has a loop
or ring and is attached to the tow hook on the
sailplane.

Follow the directions that came with the hi-start

and lay it out directly into the wind. Place the stake
at the far upwind edge of the flying field so the

parachute will blow back onto the flying field.

Turn on your transmitter and then your receiver

and hook the parachute onto your plane's tow
hook. Pull the plane back approximately twice
as far as the rubber is long (i.e. 100' of rubber =
pull back 200') or whatever the hi-start
instructions state. A "fish scale" is handy for
determining the correct amount of pull. For

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