Mariner Software Contour for Windows User Manual

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ACT 1 -- 12 PLOT POINTS 6 THROUGH 8

In these next three plot points of Act I, known as “Calls and Busy Signals” in the Guide, several landmarks should occur:

The hero is hassled and or reminded about his/her major point of “brokenness.” Often itʼs in the form of a question
from an ally: “Why donʼt you think about how someone else feels for a change?”

The heroʼs orphan status is amplified.

The theme is amplified.

The call to adventure is now clearly stated to the hero. “You must come with me to Alderaan if you are to
be a Jedi like your father.”

The refusal of the call is made. “I canʼt go to Alderaan. . . Iʼve got to milk the space-cows.”

ACT 1 -- 12 PLOT POINTS 9 THROUGH 12

In these last four plot points of Act I, known as “Through the Looking Glass” in the Guide, several landmarks should occur:

The intensity of the threat to the hero and/or the stakes character(s) is made clear.

The hero can no longer ponder what the proper course of action is and must take action. This is the acceptance of the
call to adventure.

The three areas of conflict -- professional, personal, and private -- are clearly brought into focus and stated.

The Central Question of the film is raised. Ideally, the Central Question should include the three areas of conflict:

Will Luke become a Jedi (by trusting the Force - PRIVATE), save the Princess (PERSONAL) and destroy the Death
Star (PROFESSIONAL)?

Will Fletcher learn how not to lie (PRIVATE), stop Max from going to Boston (PROFESSIONAL) and learn how to
become a good father (PERSONAL)?

Will Lester Get Angela (PROFESSIONAL), reclaim his youth (PERSONAL) and passion for living (PRIVATE)?

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