Installation, Online manual and help, Understanding modal synthesis – Mutable Instruments Elements User Manual

Page 2: Overview, Controls, Inputs and outputs

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Installation

Elements requires a -12V / +12V power supply (2x5 pin

connector). The red stripe of the ribbon cable (-12V side)

must be oriented on the same side as the “Red stripe”

marking on the board. The module draws 10mA from the

-12V rail and 130mA from the +12V rail.

Online manual and help

The full manual can be found online at

mutable-instruments.net/modules/elements/manual

For help and discussions, head to

mutable-instruments.net/forum

Understanding modal synthesis

To imitate nature and acoustic instruments, modal

synthesis breaks down the creation of sounds into two

steps:

1.

Synthesizing a noisy and/or percussive excitation

signal, which represents the raw energy transfered to

the instrument by the musician when (s)he bows, blows

or strikes it.

2.

Processing this excitation by a resonator modeling

the vibrating structure itself and its environment - be it a

string, tube or plate. Properties such as its size, tuning,

shape and material can be simulated by adjusting the

parameters of the resonator.

Control and exciter section

Overview

Three generators are available to build an excitation

signal:
BOW produces a continous, granular scratching noise,

which is smoothed by a built-in low-pass filter; and a

purer tone interacting with the resonator frequency.
BLOW produces a continuous granular noise, whose

pitch and colour can be altered.
STRIKE plays samples of percussive attacks, or synthe-

sizes bursts of impulsions. These sounds are sculpted

by a low-pass filter.
The BOW and BLOW signals are enveloped by a built-in

ADSR contour generator.

Controls

A.

ADSR CONTOUR. Morphs through preset shapes.

B.

Excitation mixer. Adjusts the level of the BOW, BLOW

and STRIKE generators.

C.

Press and hold this button to trigger the exciter. This

is equivalent to sending a positive gate to the GATE

input.

D.

Air FLOW. Scans through various flavours of noise.

Controlling this parameter with a CV (for example, from

a slow LFO), will create an evolving texture reminiscent

of a turbulent air flow.

E.

MALLET type. This parameter controls the type of

percussive noise produced by the STRIKE generator.

Several synthesis models are featured along the path

of this knob: samples; damped mallet model; plectrum

model; and bouncing particles.

F.

TIMBRE. Tone colour (filter cutoff, sample playback

speed, or granulation rate) of each excitation generator.

G.

Attenuverters for the CV inputs.

Inputs and outputs

1.

2.

Main V/OCT CV input, and FM CV input. They control

and modulate the note to which the resonator is tuned.

3.

GATE input. Triggers the STRIKE generator and starts

the course of the BOW/BLOW envelope.

4.

STRENGTH CV input. This CV boosts or attenuates the

amplitude of the three exciters, with a gain of +3dB/V.

Ideal for velocity control or accentuation by a sequencer.

5. 6.

Resonator external audio inputs. Before being sent

to the resonator, the signal from the first input goes

through the BOW/BLOW envelope and diffuser; while

the second input signal does not undergo any further

processing.

7. 8.

Stereo audio output. Depending on the position of

the SPACE knob, this consists of either the individual

exciter/resonator components, or a true stereo pair with

reverberation.

9.

CV inputs for the five exciter parameters.

1

A

B

C

D

2

3

4

5

6

7

8

9

G

E

F

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