Gfx-65t – Crate Amplifiers GFX-65T User Manual

Page 3

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The Digital Signal Processor:

Crate’s Digital Signal Processing offers 16 exciting digital effects, accessible through the DSP

Mode control. The effects are described below.

3

GFX-65T

Guitar Amplifier with DSP & Channel Tracking

Channel Tracking:

Your Crate GFX-65T gives you the power of Channel Tracking! Once you select a DSP setting
for each channel, Channel Tracking recalls those DSP settings automatically – without changing
the DSP controls! For example:

Select the Clean channel. Set the DSP Mode to “FLNG 1”

(slow flange + reverb)

Select the Overdrive channel, Gain 1. Set the DSP Mode to “CHO 1”

(slow chorus + reverb)

(the set-

ting for the Clean channel is now saved to memory)

Select the Overdrive channel, Gain 2. Set the DSP Mode to “T-WAH”

(touch wah-wah)

(the setting

for the Overdrive channel, Gain 1 is now saved to memory)

• Reselect the Clean channel

(the setting for the Overdrive channel, Gain 2 is now saved to memory)

Now when you go back to the Clean channel, even though the DSP Mode was last set to “T-WAH,”
Channel Tracking automatically recalls the last setting for the Clean channel – in this example,
“FLNG 1.” Change to the Overdrive channel, Gain 1, and “CHO 1” is recalled. Change to the
Overdrive channel, Gain 2, and “T-WAH” is recalled. That’s the power of Channel Tracking!

(Note: Even when the power is turned off, Channel Tracking still retains the settings – until you change them!)

1

REV 1

small room reverb

2

REV 2

medium room reverb

3

REV 3

large room reverb

4

REV 4

concert hall reverb

5

DLY 1

short slapback + small room reverb

6

DLY 2

medium delay + plate reverb

7

DLY 3

long delay + large room reverb

8

FLNG 1

slow deep flange + reverb

9

FLNG 2

flange + reverb + delay

10

CHO 1

slow tremolo chorus + reverb

11

CHO 2

chorus + reverb + delay

12

RTRY

simulated rotating speaker effect

13

OCTV DN adds a signal one octave lower than input

14

T-WAH

touch sensitive wah-wah effect

15

I-WAH

inverse wah-wah effect

16

DBLR

simulated second track, slightly out-of-sync

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