3DLABS Wildcat II 5000 User Manual

Page 48

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Terms and Definitions

3Dlabs Graphics Accelerator Card User's Guide

52

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Similar to stipple masking, the stencil buffer assists with the creation of transparent effects.

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A technique that spatially creates transparent effects by rendering an object through various patterns.

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An instruction set developed by Intel for Pentium III-processor based systems. Streaming SIMD can
improve 3D vertex transformation and lighting, among other operations.

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SuperScene antialiasing (see Antialiasing) is an enhanced version of multisampling and offers true,
multisampled scene-based antialiasing of all OpenGL primitives in a scene. SuperScene Antialiasing is a
feature found only on Wildcat II 5000 graphics accelerators.

psd^

psd^

psd^

psd^====

Super Video Graphics Array. SVGA runs at 800 x 600.

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The initial part of the 3D pipeline where the object is described by a set of triangles.

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A technique that enables 2D graphic images to be “wrapped” around or “pasted” on to a 3D primitive.
Perspective correction and lighting calculations allow for added realism.

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qк~елСзкг~нбзе

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The change in rotation, size, position, and perspective of an object in 3D space.

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qк~елй~кЙеЕу

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A function that refers to the rendering of transparent (non-opaque) objects. Transparency is generally
accomplished on a polygon rendering system using either screen-door transparency or alpha blending.

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sÉÅíçêëLëÉÅçåÇ

sÉÅíçêëLëÉÅçåÇ

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Lines drawn per second.

sd^

sd^

sd^

sd^====

Video Graphics Array. VGA runs at 640 x 480.

seo

seo

seo

seo====

Very High Resolution. VHR runs at 1280 x 1024.

so^j

so^j

so^j

so^j====

Video Random Access Memory is an expensive, fast type of RAM that is used as display memory on
high-end graphics boards.

soji

soji

soji

soji====

Virtual Reality Modeling Language.

w

w

w

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Also known as the Depth Buffer, the Z-Buffer is a region of memory containing the depth component of a
pixel. Used, for example, to eliminate hidden surfaces from the image.

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