Chicago Gaming SpongeBob Jellyfishing User Manual

Page 6

Advertising
background image

Copyright © Chicago Gaming Company

Page 6

5. Sponge Bob ERROR CODES

The 3-digit display is used to show error codes during the calibration sequence, and during
game play. For most errors, the actual ERROR CODEs (numbers from 00 – 99) are shown
on the display. Errors detected during the Power-Up/Calibration sequence are displayed
with a “C” on the display then the Error Number. Errors detected during game play are
shown with “E” on the display and then the error code. The “C” and “E” arrangement allows
the operator to know if the problem was detected on Power-Up/Calibration before the game
play started, or was encountered during actual game play.

A couple of special “errors” are shown in an alpha-only format rather than the alphanumeric
format described above. Ticket errors are shown with “tic ”, and coin switch errors are
shown as “Coi”. These relatively common "errors" are more easily identified with an alpha
format.

ERROR CODES

Error # Problem Area

Problem Detail

Possible Causes

Action to Reset

Error Code

00
through
31

Stuck Switch

A normally OFF switch was
detected as ON.

(1) Bad switch

(2) Shorted cable

Determine which
switch is the problem
by locating it on
schematic. The Error
Code corresponds to
the SWxx number in
Section 6. Fatal
Error – Game will not
continue.

“tic”

Ticket Dispenser If a ticket notch is not

detected, the ticket
dispenser is turned on for 3
seconds to search for the
notch. If notch is not found
this error is displayed.
Note: Detection of this error
is DISABLED when in
“Show/DEMO” mode

(1) Ticket Jammed
(2) Bad Ticket

Dispenser/Opto

Remove jammed
ticket, change Ticket
Dispenser. Fatal
Error – game will not
continue.

“Coi”

Coin Switch

One (or both) coin switches
were detected “ON”

(1) Coin is stuck

(2) Bad Switch

(3) Shorted Cable

Remove jammed
coin. Fatal Error –
Game will not
continue.




Advertising