Guidlines for flying 3d – ParkZone PKZ8050 User Manual

Page 12

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Guidlines for Flying 3D

Getting Started

This aircraft and its SAFE

system were designed together to help an interme-

diate pilot apply standard fl ying skills to the demands of 3D fl ying. The calmer
the wind conditions, the easier it is to execute maneuvers.

Select the SAFE fl ight mode that supports the maneuver you want to perform.
Hold the panic recovery button to help you escape diffi culty in a maneuver. You
may want to fl y low airspeed, high rate maneuvers at an altitude that allows
you space to escape into forward fl ight. For your fi rst hover attempts, fl y with
the canopy toward you for easier orientation.

When you fl y 3D, manage your throttle smoothly, but quickly respond to keep
your model in the air and oriented the direction you want. If desired, use
spotters to keep others from distracting you. Advanced 3D maneuvers always
seem to attract a curious audience.

Building Your Skills

Increasing your skills takes time. Practice regularly and try following a
plan for increasing your skills. Mastering one maneuver at a time may be
more benefi cial than trying to learn everything all at once. Always stay
aware of your aircraft’s performance in different conditions and attitudes:

What response can you consistently get from your aircraft?

• Set up your aircraft for consistent response in all attitudes and fl ight
conditions where you choose to fl y. Not all challenges are due to the

equipment, just as not all challenges are due to the pilot’s skills.

• If you feel you reach a plateau in your skills, see if you have built the

right habits in the fundamentals of 3D fl ying. Play to your strengths and
the strengths of your aircraft while minimizing reliance on areas of
weakness.

• Know yourself and your equipment well enough so you can confi dently
take on greater challenges. Push yourself, but avoid pushing past your

aircraft’s performance envelope.

• Seek fun ways to safely share your enjoyment of 3D fl ying.

You may want to master
the Harrier fi rst, an essential
maneuver used to enter and
exit other 3D maneuvers.

Advanced 3D Maneuvers

Harrier:

The aircraft fl ies forward slowly in a nose high (ap-
proximately 45º) attitude.

Inverted
Harrier:

The inverted aircraft fl ies forward slowly in a nose
high (approximately 45º) attitude.

Hover:

The aircraft nose is pointed up while the prop
thrust keeps the model in the air with little or no
change in altitude.

Torque Roll

The aircraft hovers with little or no change in
altitude while rotating left around its roll axis.

Harrier Roll:

The aircraft does a harrier while rotating around its
roll axis.

Waterfall:

The aircraft turns over completely (360 degrees)
in the pitch axis with very little forward motion or
change in altitude.

Inverted
Waterfall:

The inverted aircraft turns over completely (360
degrees) in the pitch axis with very little forward
motion or change in altitude.

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