EXCALIBUR E108 Einstein Brain Station User Manual

Page 8

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given a new one. The overall number of

tasks depends on the level.

4 WORD PUZZLES AND GAMES

4.1 H

ANGMAN

P

UZZLE

The computer selects a word and displays

one letter from it. The other letters are

replaced by dashes as below:

Your task is to guess the remaining letters.

Press a letter key, and if the letter occurs

in the word, the computer inserts it in the

appropriate place(s).

The letters that have been tried so far

(whether right or wrong) are recorded in

the lower lines. If you make more than

12 wrong guesses, you “lose” and the

computer discloses the solution; press

ENTER to continue.

When the fi rst task is completed, you

are given a new one. The number of

words to be guessed (before your score is

displayed) depends on the level.
4.2 H

ANGMAN

G

AME

At the start you have 2 options:

You can switch between them by pressing

UP or DOWN. When the right option is

“blinking”, press ENTER.

4.2.1 A

FTER

SELECTING

“Y

OUR

W

ORD

(1) Think of a word of 2-9 letters. Press

the RIGHT arrow key as many times as

required, until there are as many dashes

on the display as letters in your word.

Then press ENTER.

(2) The computer guesses a letter

(displayed “blinking”, below the dashes).

If the letter occurs in your word, press

ENTER. If not, press CLEAR.

(3) If you have pressed ENTER, the fi rst

dash “blinks”. This asks, “Does my letter

occur at the start of your word?” Answer

“yes” by pressing ENTER, or “no” by

pressing CLEAR.

(4) Then the second dash “blinks”. Does

the letter occur in this place? Answer with

ENTER or CLEAR. ... And so on, until

the end of the word is reached. Then the

computer guesses another letter.

For every letter guessed wrongly, a part

of a gallows is drawn. If the computer

runs out of guesses or “gives up”, the

man falls through the trap door – your

opponent is “hanged”, and you have won.

If the computer guesses the whole word,

a sound signal announces that you have

“lost”.

4.2.2 A

FTER

SELECTING

“M

Y

W

ORD

The game is played like “Hangman

Puzzle” (see § 4.1), only the computer

doesnʼt begin by “giving away” a letter

– it just displays a number of dashes

corresponding to the letters in the word.

The gallows (as in § 4.2.1) illustrates the

state of play.

_ _ R _ _ _

?

Y o u r

W o r d

M y

W o r

d

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