EXCALIBUR 361 Sea Master User Manual

Page 5

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5

fl eet. The simplest way is to choose one

of the 120 standard positions listed in

the table on pages 13-15. (You may also

construct a position of your own – this is

explained on page 9.)

When you choose a preset formation,

look at the chart and place each boat at

the location listed. For example, if you

choose formation 29 then plug your

gunboat (smallest ship) into the holes at

B6 and C6. Place one frigate over the

holes from D7 to F7, and plug it in – and

so on.

When you are done positioning all your

ships, you must now tell the computer

which formation you have chosen, using

Player Aʼs keyboard:

• Input the number 29, i.e. press the

button marked 2, then the one marked 9.

• NowPress the ENTER button.

The computer now gives a “low-high”

sound signal, and repeats: “Enter ships”.

This is a prompt to Player B. You now

have a choice:

(a) If you want to play against the

computer, press the START button.

The computer positions its own fl eet at

random.

(b) If you are playing against a friend,

Player B must set up his ships and

enter them into the computer

using Player B side keyboard.

Suppose he chooses position 104.

Just like Player A, Player B can

choose a preset formation, place

the ships as shown on the formation

chart and enter the formation number

into the computer.

THE BATTLE

At the start of battle, the computer gives

the prompt: “Enter target.” If you are

playing against the computer, you have

the fi rst shot. If two humans are playing,

either of them may begin.

Using your keyboard, press the letter and

the number of the location you want to

fi re at. Then press ENTER/FIRE. (You

now hear the sound of a missile being

launched.)

For example, if you want to fi re at D8.

First press the button marked with the

letter D.

Next press the button marked with the

number 8.

Then press the FIRE button.

If your missile hits an enemy ship, there

is an explosion sound and the red light

between the two players fl ashes. To

record your hit, place an orange peg in the

corresponding space on the vertical grid..

If your shot misses, youʼll hear a “splash”

as your missile drops into the sea. Place a

green peg in the space.

If you are playing against the computer,

it responds automatically by fi ring its

shot. If you are playing with a friend, the

computer prompts him to enter his target,

using his own keyboard.

Note: When it is your opponentʼs turn,

your own keyboard has no effect – except

that Player A may use the NEW GAME,

VOLUME or ON/SAVE button at any time.

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