Excalibur electronic Touch Chess II 404ET User Manual

Page 5

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8

Computers can sometimes "lock

up" due to static discharge or

other

electrical disturbances. If

this should happen, use a slim,

pointed object to pr

ess the but-

ton marked “RESET

.”

9

repeatedly press the square of the piece

you wish to remove until the square on

the display is empty

. Press

CLEAR

to

continue the game.

Adding or Changing a Piece

Press

MENU

repeatedly until

S

E

T

U

P

is shown, and then press

GO
. Now press

HINT/

Î
repeatedly to select the correct

piece.

Then repeatedly press the square

until the piece appears as the correct

color on the chessboard. Press

CLEAR

to

continue the game.

Setting Up Special Positions

This is another terrific feature that allows

you to solve problems that you see in

magazines or newspapers, or that you

make up yourself. It also allows you to

enter game positions you want to play

, or

that you want

Touch Chess to look at,

perhaps using the Infinite Search level.

Normally

, it is easier to start from an

empty board to set up such problems. So

first, press

MENU

repeatedly until

C

L

R

B

R

(clear board) is displayed.

Then

press the

GO

key
. Y

ou’ll see that the dis-

play chessboard will have no pieces, and

K

I

N

G

is displayed.

On the chessboard, press the square the

White king is on. Next press the square

the Black king is on once to place a

White

king there, and then again to change the

White king to a Black king.

Next, pick out another piece in the prob-

lem or position you want to set up. Now

press

HINT/

Î
key

repeatedly to select

the correct piece.

Then press the square

on the chessboard where this piece

should stand. Press the square repeatedly

until the piece appears in the right color

on your display

.

Follow this procedure until all the pieces

in the problem or position are completely

set up.

Make sure that

T

ouch Chess knows

which color is to move.

Y

ou may change

the color of the side to move by pressing

the

MENU/

‰„

!.key
.

The display will

show

S

I

D

E
and the color icons

‰„

will show the side to move.

Follow this procedure until all the pieces

in the problem or position are completely

set up. Finally

, press

CLEAR

to play or to

have

Touch Chess analyze the position.

NOTE:

Y

ou must place a

White and

Black king on the board to exit SETUP

mode with the

CLEAR

key
.

General Rules of Chess

1.

The two players must alternate in mak-

ing one move at a time.

The player with

the white pieces moves first to start the

game.

2.
W

ith the exception of castling (see

below), a move is the transfer of a piece

from one square to another square which

is vacant or occupied by an enemy piece.

3. No piece, except the Knight may cross

a square occupied by another piece.

4.

A

piece moved to a square occupied by

an enemy piece captures it as part of the

same move.

The captured piece must be

immediately removed from the chess-

board by the player making the capture.

5.

When one player moves into a position

whereby he can attack the King, the King

is in “Check”. His opponent must either

a) move the King

b) block the path of the attacking piece

with another piece, or

c) capture the attacking piece.

6.
The game is over when there is no

escape for the King from an attacking

piece.

This is known as “Checkmate”.

7.

The game is over when the king of the

player whose turn it is to move is not in

check and the player cannot make any

legal moves.

This is known as

“S

talemate” and is considered a drawn

game.

Individual Moves

T

urn on the

H

E

L

P

feature (see page 3.)

All legal moves for each selected piece

will be shown at one time.

Y

ou will

quickly “learn by doing” the movements

of all pieces.

1.
The Queen can move to any square

along the same row

, column, or diaganols

on which it stands, but cannot pass over

an enemy piece.

2.
The Rook can move to any square

along the same row or column on which

it stands, but cannot pass over an enemy

piece. See also Castling (right.)

3.
The Bishop can move to any square

along the diaganols on which it stands,

but cannot pass over an enemy piece.

4.

The Knight move is in the shape of an

“L”, moving two squares up or down, and

then one square over

. Or it can be one

square up or down, and then two over

.

5.
The Pawn can move one square for-

ward. On it’

s first move it may move two

squares forward.

When capturing, it

moves diaganolly (forward) one square.

See also

en passent

(below

.)

6.

The King can move one square in any

direction, as long as it is not attacked by

an enemy piece. See also Castling(below)

Special Moves

1. Castling is a move of both the King

and either Rook which counts as a single

move (of the King) and is executed as

diagrammed on next the page:

TouchChessIIinst5x7rev0.qxd 5/19/2006 1:12 PM Page 8

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