Index – ELSA Erazor II User Manual

Page 41

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Index

ELSA ERAZOR II and ELSA VICTORY Erazor LT

35

Index

!
3D clipping

........................................... 14

,

31

3D pipeline

.......................................... 13

,

31

3D Settings

................................................ 12

A
AGP

........................................................ 2

,

31

Aliasing

...................................................... 31

Alpha blending

.......................................... 31

Anti-aliasing

.............................................. 15

API

............................................................. 16

B
Back buffer

.......................................... 15

,

31

Back face culling

....................................... 14

BIOS

..................................................... 21

,

31

Bump mapping

..................................... 15

,

31

Bus

................................................... 2

,

21

,

31

C
CE

................................................................. 3

Clipping

...................................................... 31

Color palettes

............................................ 18

COM

........................................................... 17

Computer

..................................................... 2

D
D socket

..................................................... 22

DDC

...................................................... 19

,

31

Direct 3D

.................................................... 16

Direct3D

..................................................... 12

DirectColor

........................................... 18

,

31

DirectDraw

................................................ 16

Double buffer

............................................. 31

DPMS

......................................................... 31

DRAM

........................................................ 32

Driver

......................................................... 25

E
EDO-RAM

.................................................. 32

F
FCC

......................................................... 3

,

32

Filtering

...................................................... 14

Flat shading

................................... 15

,

32

,

33

Flipping

................................................ 15

,

32

Frame buffer

........................................ 15

,

32

Front buffer

.......................................... 15

,

32

G
Geometrical transformation

................ 14

,

32

Gouraud shading

................................. 15

,

33

Grey scales

................................................ 18

H
HighColor

............................................. 18

,

32

Horizontal frequency

................................. 32

I
Immediate mode

........................................ 17

Internet

...................................................... 24

Interpolation

.............................................. 32

L
LocalWeb

............................................. 24

,

25

M
Memory

..................................................... 21

Memory addresses

.................................... 21

MIP mapping

....................................... 14

,

32

Mode X

...................................................... 16

Monitor

.............................................. 2

,

8

,

22

O
OLE

............................................................. 17

OpenGL

.................................... 12

,

16

,

17

,

33

P
Page flipping

.............................................. 33

PCI bus

....................................................... 33

Performance

.............................................. 12

Phong shading

..................................... 15

,

33

Pin assignment

.......................................... 22

Point sampling

........................................... 14

Primitive

............................................... 14

,

33

Products supplied

........................................ 2

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