Color palettes, truecolor and gray scales, Directcolor, Vga directcolor – ELSA Erazor II User Manual

Page 24

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All about graphics

ELSA ERAZOR II and ELSA VICTORY Erazor LT

18

Color Palettes, TrueColor and Gray Scales

Common graphics modes are listed in the following table. Not all graphics modes are
available on the ELSA ERAZOR II and ELSA VICTORY Erazor LT boards.

VGA

In VGA graphics adapters, the digital color information stored in the video memory (4 bits
for 16 colors or 8 bits for 256 colors) is converted into a digital 18-bit value in the graphics
adapter in a CLUT (ColorLookUpTable). The 3 x 6 bits are converted separately for R/G/
B (red/green/blue) in the RAMDAC (D/A converter) and transferred to the monitor as ana-
log signals on just three lines (plus sync lines). The original color values are converted
into completely different values by means of a translation table. The value stored in the
video memory is thus not a color value, but only a pointer to a table in which the actual
color value is found. The advantage of this method: Only 8 bits need to be stored for each
pixel, although the color values are 18 bits wide; the disadvantage: Only 256 colors can
be displayed simultaneously from a palette of 262,144 possible colors.

DirectColor

The situation is different in the case of DirectColor (TrueColor, RealColor and HighColor).
In this case, the value stored in the video memory is not translated but is passed directly
to the D/A converter. This means that the full color information must be saved for each
pixel. The meanings of the terms RealColor, TrueColor, and HighColor can be confused,
as they are not always used unambiguously.

HighColor and RealColor

HighColor and RealColor usually describe a 15 or 16-bit wide graphics mode, while True-
Color should only be used for the more professional 24-bit mode (or 32-bit) mode.

15 bits provide 5 bits each for the red, green and blue values, resulting in 32 levels per
RGB component and thus 32,768 (= 32 x 32 x 32) different color hues.

Graphics mode

bpp

bpg

Colors

(from palette)

Max. gray levels

VGA 0x12
VGA 0x13

4
8

6+6+6
6+6+6

16 of 262,144

256 of 262,144

16
64

Standard

8
8

6+6+6
6+6+6

256 of 262,144

256 of 16.7 million

64

256

HighColor

15
16
16

5+5+5
6+6+4
5+6+5

32,768
65,536
65,536

32
16
32

TrueColor

24

8+8+8

16.7 million

256

(bpp = bits per pixel; bpg = bits per gun)

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