HandHeld Entertainment 4600r User Manual

Page 7

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Chapter 1 - Getting Started

About This Manual ...................................................... 1-1
Unpacking the Imager ................................................. 1-1
Imager Models ............................................................ 1-2
Imager Identification .................................................... 1-3
Connecting the Imager with USB ................................ 1-5
Connecting the Imager with RS-232 Serial Port ......... 1-6
Connecting the Imager with RS-232 Wedge ............... 1-6
Programming the Interface - Plug and Play ................ 1-8
Keyboard Wedge Connection ..................................... 1-8

Laptop Direct Connect........................................... 1-8

USB Connection.......................................................... 1-9

IBM SurePos ......................................................... 1-9
USB PC or Macintosh

®

Keyboard ....................... 1-10

USB HID.............................................................. 1-10
USB COM Port Emulation ................................... 1-10

RS-232 Serial Port Connection ................................. 1-11
Serial Wedge Data Transmission Port ...................... 1-12
IBM 4683 Ports 5B, 9B, and 17 Connection ............. 1-12
Wand Emulation Connection..................................... 1-13
Reading Techniques ................................................. 1-14

Chapter 2 - Terminal Interfaces

Terminal ID.................................................................. 2-1
Supported Terminals ................................................... 2-2
Keyboard Country ....................................................... 2-4
Keyboard Style ............................................................ 2-6
Keyboard Modifiers ..................................................... 2-7

RS-232 Baud Rate .............................................. 2-10
RS-232 Word Length: Data Bits,

Stop Bits, and Parity ...................................... 2-10

RS-232 Receiver Time-Out ................................. 2-11
RS-232 Handshaking .......................................... 2-12
Wand Emulation Connection............................... 2-12

Table of Contents

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