Hasbro Monopoly Crazy Cash LR6 User Manual

Hasbro Games

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MONOPOLY CRAZY CASH Instructions (US)

LR6

LR6

LR6

If everyone agrees, you can swap properties with

each other during the game.
Make a deal! Swap properties for cash or for

other properties. Use your swaps to get pairs

of properties of the same color and earn

double rent!
Ending the Game

The game ends as normal, with one player going

bankrupt or the cash machine running out of notes.

1. Count up all your cash.
2. Add up your property total. Each property is

worth the amount another player would pay

you if they landed there.

3. Add the two numbers together.
4. The person with the highest total is the winner.
Even if you have no cash left, you could still win!

AIM OF

THE GAME

To earn the most money!

• Move around the board

buying properties and

collecting rent when other

players land on them.

• Put the bank card in the cash

machine for cash and Chance

cards!

• When the cash machine is

empty

, or when someone

runs out of money to pay for

something, the game ends.

• The player with the most

money wins!

The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares,

the MR. MONOPOLY name and character and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro

for its property trading game and game equipment. © 1935, 2011. All Rights Reserved. TM & ® denote U.S. Trademarks.

Hasbro Inc., Pawtucket, RI 02862. USA. Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping NSW 2121, Australia.

Tel: 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. “Tel: 0508 828 200.

HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2.
Consumer contact: USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,

Pawtucket, RI 02862 USA. Tel: 888-836-7025.

RULES FOR OLDER PLAYERS

The game ends as soon as either:
• The cash machine runs out
OR
• One player doesn’t have enough money to pay

for something.

They have gone bankrupt!

• If you’re bankrupt, give any money you do

have to the person you owe it to. This could be

the bank, too.

Count up all your cash.

The player with the most

money wins!

WINNING THE GAME

CONTENTS

Board, 4 character movers,

die, pack of MONOPOL

Y

money and Chance cards,

16 houses and 8 hotels,

16 property cards, 1 cash

machine and 2 bank cards

(1 is a spare).

5

+

AGES

2-4

PLAYERS

c

The Fast-Dealing Property Trading Game

c

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IMPORTANT: BATTERY INFORMATION

Please retain this information for future reference.

Batteries should be replaced by an adult.

CAUTION:

1. Always follow the instructions carefully.

Use only batteries specifi ed and be

sure to insert them correctly by

matching the + and – polarity markings.

2. Do not mix old batteries and new

batteries, or standard (carbon-zinc)

with alkaline batteries.

3. Remove exhausted or dead batteries

from the product.

4. Remove batteries if product is not to be played with for along time.

5. Do not short-circuit the supply terminals.

6. Should this product cause, or be affected by, local electrical

interference, move it away from other electrical equipment. Reset

(switching off and back on again or removing and re-inserting

batteries) if necessary.

7. RECHARGEABLE BATTERIES: Do not mix these with any other types

of batteries. Always remove from the product before recharging.

Recharge batteries under adult supervision.

DO NOT RECHARGE

OTHER TYPES OF BATTERIES.

FCC Statement

NOTE: This equipment has been tested and found to comply with the limits

for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits

are designed to provide reasonable protection against harmful interference

in a residential installation. This equipment generates, uses and can radiate

radio frequency energy, and, if not installed and used in accordance with

the instructions, may cause harmful interference to radio communications.

However, there is no guarantee that interference will not occur in a particular

installation. If this equipment does cause harmful interference to radio or

television reception, which can be determined by turning the equipment off

and on, the user is encouraged to try to correct the interference by one or

more of the following measures:
• Reorient or relocate the receiving antenna.

• Increase the separation between the equipment and receiver.

• Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifi cations to this unit not expressly

approved by the party responsible for compliance could void the user’s

authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.

Cet appareil numérique de la classe B est conforme à la norme

NMB-003 du Canada.

x3

1.5V (4.5v) AA or LR6 size

NOT INCLUDED

BATTERIES REQUIRED

Alkaline batteries recommended. Phillips/cross head

screwdriver (not included) needed to insert batteries.

®

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