Steal, Example game play, Free – Fundex Games 2524 User Manual

Page 2: Winning

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Battery Installation Instructions:

(see front for diagram)

STEAL:

Turn ON an opponent’s letter lights!

• If the Steal button lights up on your turn, you get to

look at the progress of your opponents, and take

away from one of them.

• Press each of the other player’s blinking numbers

and look at their letter lights, comparing who has

the most turned off.

• You may steal from the player of your choice.

• To confirm which player you want to steal from, hold

their number button down for several seconds.

This allows you to use your turn to TURN BACK ON

as many of your opponent’s letter lights as you

can. Just play the same way as before, but instead

press the letter lights that are NOT lit, turning them

ON as you go.

• Play the same as before: the Game Unit will select a

category number, an opponent should read it aloud

and start the timer.

• You will have

15 seconds to turn on as many letter

lights as you can.

• Then your turn ends. Press your own number button

to confirm the end of your turn, and pass the Game

Unit to the next player.

• Go! Yell out items that fit your category, and press
the corresponding letter lights on the game board.

For example, a category might be: Types of Nuts.

You’ll say things like, “Almond!” and press the A

button; “Walnut!” and press the W button; “Brazil

Nut!” and press the B button, and so-on. Note: For
two word answers, such as names, you may use only
one of the letters. For example, “Abraham Lincoln”
can be used for A or L but not both letters in the
same turn.

• As you press letter lights, they’ll go dark.

• If you make a mistake and need to re-light a letter

light, just press it again to turn it back on.

• The 30-second timer will be ticking as you play, and

when you run out of time the buzzer will sound.

• The letter lights you have left will blink and remain

lit until you press your number button to confirm the

end of your turn. Pass the Game Unit to the next

player, and play the same way.

• When it comes back around to your next turn, notice

that the same letter lights you left on your last turn,

remain lit now.

You only have to work with letters

you haven’t used before.

EXAMPLE GAME PLAY:

• Player light is illuminated and the 2 light is blinking — it is Player 2’s turn.

• Music plays and lights blink on the Game Unit. The Category light is
illuminated and the 4 light is blinking — the #4 category is read aloud
from the card by an opponent.
• Player 2 immediately presses the blinking 4 button to start the 30-second
timer. She calls out names of nuts — as many as she can think of, and
presses the corresponding letter lights, to turn them off.


• The buzzer sounds and Player 2 presses the blinking 2 button to confirm
her turn has ended. The game unit will record how many letter lights
she turned off and remember them on her next turn.

FREE:

Turn OFF one of your letter lights!

• If the Free button lights up on your turn, your

unused letters will be shown.

• Choose one “free” letter light to turn off.

• Then your turn ends.

• Pass the Game Unit to the next player.

WINNING:

If you’re first to use all your letters and turn off all

your letter lights, you win! Celebrate as the game unit

plays the victory music and light show!

The players that lost to you may review their final

game board by pressing their blinking player number.

BATTERY SAFETY INFORMATION

• Never mix old and new batteries (replace all batteries at the same time).

• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.

• Always replace all batteries at the same time.

• Alkaline batteries are recommended for best performance.

• Rechargeable batteries are to be removed from the toy/game before being recharged.

• Rechargeable batteries are only to be recharged under adult supervision.

• Non-rechargeable batteries are not to be recharged.

• Do not mix different types of batteries.

• Only batteries of the same or equivalent type as recommended are to be used.

• Batteries are to be inserted with correct polarity.

• Exhausted batteries are to be removed from the toy.

• Supply terminals are not to be short-circuited.

• Dispose of batteries safely (Do not dispose of batteries in fire, batteries may explode or leak).

1. Use philips head screwdriver to remove battery compartment screw

and cover.
2. Insert new batteries (3 AA) as shown. Be sure to match +/- symbols

with those on the battery cavity.
3. Replace battery compartment cover and secure with screw.

©2007 Fundex Games, Ltd.

P.O. Box 421309 • Indianapolis, IN 46242

MADE IN CHINA

Questions or comments? Write to us at the address

above, call 1.800.486.9787 or email

[email protected]

www.fundexgames.com

ITEM NO. 2524

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Things that liv

e in trees

Vegetables

Countries south of the Equator

Types of nuts

Gases

Animals with horns

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