Example, Scoring – Fundex Games 9923 User Manual

Page 8

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2 5 t h A N N I V E R S A R Y

S C O R E S H E E T

PL AYER 1

PL AYER 2

PL AYER 3

PL AYER 4

1 2 3 4 5
6 7 8 9 10

1 2 3 4 5
6 7 8 9 10

PL AYER 5

PL AYER 6

1 2 3 4 5
6 7 8 9 10

1 2 3 4 5
6 7 8 9 10

1 2 3 4 5
6 7 8 9 10

1 2 3 4 5
6 7 8 9 10

2020

5 5 4545 25 25 10

10

30

15

20

0

0

35

5

25

30

5

10

10

5

5

10

10

5

0

25

15

30

25

0

5

0

10

5

20

50

30

20

5

0

15

10

5

10

5

10

0

25

5

15

40

15

15

40

50

35

0

45

20

5

15

10

30

40

60

45

10

30

75

65

70

40

35

85

75

75

45

45

95

80

75

75

45

60

125 10

75

75

60

13

11

95

12

90

155

11

95

14

10

16

125 100 150

10

18 130

11

19

11

20

17

16

225

11

245

19

17

20

30

20

10

25

15

145

265 200

19

27

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place score at

end of each

hand in top left

corner of box

mark off each

phase as you

complete them

keep a running

total of score

in bottom

right corner

EXAMPLE:

1

4

2 5 t h A N N I V E R S A R Y

1

3

the next Phase for the next hand. Players total the cards left
in their hands (The fewer cards left in your hand, the better).
All the cards are then shuffled and a new hand begins. (Re-
member, if you did not complete the Phase before another
player went out, you must work on the same Phase again in
the next hand.)

SCORING:

Use the scorepad to keep a running total for each player (see
page 14 for sample score sheet). The winner of the hand

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